Class: Champion of Torm
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Class: Champion of Torm
Champion of Torm
Hit Die: d10
Attack Bonus: 1
Skill Points: 2
Prerequisites: BAB 7, Weapon Focus: Melee, Non-Evil
Proficiencies: Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Shields
Skills:
Progression:
Abilities:
Divine Guidance
The Champion deals 3 Divine damage regardless of the weapon being wielded.
Lay on Hands
Once per day, the Champion can heal a creature of an amount of damage equal to CL*(CHA + 3). If used on an undead creature, it will instead inflict Divine damage for the same amount.
Note: For this ability, Paladin levels are added to Champion of Torm levels to determine CL.
Divine Wrath
Three times per day, then four times per day at CL 11, the Champion can enter a zealous fury, gaining a bonus to Attack, Saves, and Divine damage equal to 3, with an additional +2 for every 5 CL above 5. The Champion also gains Damage Reduction that increases with CL along with the other bonuses. These effects last for CL + CHA Rounds.
Note: This is a Supernatural Effect, meaning it cannot be dispelled or removed on resting.
Hit Die: d10
Attack Bonus: 1
Skill Points: 2
Prerequisites: BAB 7, Weapon Focus: Melee, Non-Evil
Proficiencies: Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Shields
Skills:
- Craft Armor
- Craft Trap
- Craft Weapon
- Discipline
- Heal
- Lore
- Parry
- Ride
- Spot
Progression:
- Level 1: Lay on Hands
- Level 2: Sacred Defense
- Level 3: Smite Evil
- Level 5: Divine Wrath
Abilities:
Divine Guidance
The Champion deals 3 Divine damage regardless of the weapon being wielded.
Lay on Hands
Once per day, the Champion can heal a creature of an amount of damage equal to CL*(CHA + 3). If used on an undead creature, it will instead inflict Divine damage for the same amount.
Note: For this ability, Paladin levels are added to Champion of Torm levels to determine CL.
Divine Wrath
Three times per day, then four times per day at CL 11, the Champion can enter a zealous fury, gaining a bonus to Attack, Saves, and Divine damage equal to 3, with an additional +2 for every 5 CL above 5. The Champion also gains Damage Reduction that increases with CL along with the other bonuses. These effects last for CL + CHA Rounds.
Note: This is a Supernatural Effect, meaning it cannot be dispelled or removed on resting.
Rhine Jive Click- Posts : 42
Join date : 2011-03-13
Location : In my profile.
Re: Class: Champion of Torm
Why dont CoT's "Divine Guidance" stack with divine dmg from "Divine Might"? Kinda hope it would.
Tempera- Posts : 66
Join date : 2011-10-23
Re: Class: Champion of Torm
I am not sure. I think that the character sheet doesn't display the damage correctly. When you hit something you should be able to tell.
I am not sure if its a bug or by design. Maybe moth can comment.
I am not sure if its a bug or by design. Maybe moth can comment.
Felix- Admin
- Posts : 1253
Join date : 2011-02-28
Re: Class: Champion of Torm
You'er right! Its just a sheet bugg
Tempera- Posts : 66
Join date : 2011-10-23
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