Anphillia Continuum
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Class: Assassin

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Class: Assassin Empty Class: Assassin

Post  Rhine Jive Click Thu Apr 21, 2011 10:03 pm

Assassin

Hit Die: d6
Attack Bonus: 3/4
Skill Points: 4

Prerequisites: Evil, Hide 8, Move Silently 8
Proficiencies: Simple Weapons, Light Armor
Skills:
  • Appraise
  • Bluff
  • Craft Armor
  • Craft Trap
  • Craft Weapon
  • Disable Trap
  • Heal
  • Hide
  • Listen
  • Lore
  • Move Silently
  • Open Lock
  • Search
  • Set Trap
  • Spot
  • Tumble
  • Use Magic Device


Progression:
  • Level 1: Death Attack, Use Poison
  • Level 2: Ghostly Visage, Uncanny Dodge, Posion Save
  • Level 5: Darkness
  • Level 7: Improved Invisibility
  • Level 9: Casiel's Soul


Abilities:

Death Attack
When the Assassin lands a hit on an enemy that is flat-footed, cannot see them, or is in combat with someone else, the Assassin's attack deals 1d6 damage. If the enemy was not in combat, they must make a Fortitude save with a DC of 10 + CL + INT or be paralyzed for 1 Turn/CL.

Note: The damage increases by 1d6 for every 2 CL after the first. This damage stacks with Sneak Attack.

Ghostly Visage
Once per day, the Assassin can become ethereal, thereby gaining 10/+2 Damage Reduction, 45% Concealment, and immunity to spells of level 2 and lower. The effects last for 2 Turns/CL.

Darkness
Three times per day, the Assassin can conjure a cloud of darkness that blinds enemies in the area with a DC of 18 + CL + INT on a failed fortitude save and deals negative damage equal to 1d2/CL + INT withou a save. The Darkness stays for 2 Rounds/CL, and the Blindness lasts for 2 Rounds + 1 Round/INT.

Note: Immunity to Blindness will also block the damage on entering the Area of Effect. If the CL is 20 Assassin levels or more, the Darkness becomes an Extraordinary Effect, meaning it cannot be dispelled.

Improved Invisibility
Once per day, the Assassin can turn invisible, granting a Concealment % equal to 50 + INT/2 for 2 Turns/CL.

Note: The Concealment is an Extraordinary Effect, meaning it cannot be dispelled.

Casiel's Soul
Once per day, the Assassin can tap into their bloodlust to increase their battle prowess, gaining AB equal to CL/3, raising STR to 18, and increasing the number of attacks per round to 4. The effects last for 2 Rounds/CL.

Note: For characters with at least 1 level of monk, this increases the number of attacks per round to 6.

Rhine Jive Click

Posts : 42
Join date : 2011-03-13
Location : In my profile.

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