Class: Bard
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Class: Bard
Bard
Hit Die: d6
Attack Bonus: 3/4
Skill Points: 4
Prerequisites: Non-Lawful
Proficiencies: Simple Weapons, Light Armor, Medium Armor, Shields
Skills:
Progression:
Abilities:
Bard Song
The Bard can inspire allies nearby, granting them bonuses depending on the CL and Perform ranks. This ability can be used once per CL and lasts 10 Rounds.
Note: The Bard Song is an Extraordinary Effect, meaning it cannot be dispelled. Silenced creatures are not affected by Bard Song. Lingering Song adds 6 Rounds to the duration, and Lasting Inspiration multiplies the duration (not counting Lingering Song) by 8.
Curse Song
The Bard can weaken enemies nearby, giving them penalties depending on CL and Perform ranks. This ability can be used once per CL and lasts for 10 Rounds.
Note: The Curse Song is an Extraordinary Effect, meaning it cannot be dispelled but the effects can be removed with Restoration, Greater Restoration, and Remove Curse spells. Deaf creatures and creatures with Curse Immunity are not affected by Curse Song. Lingering Song adds 5 Rounds to the duration, and Lasting Inspiration multiplies the duration (not counting Lingering Song) by 10. Up to 9 levels of Harper Scout are added to the CL.
Hit Die: d6
Attack Bonus: 3/4
Skill Points: 4
Prerequisites: Non-Lawful
Proficiencies: Simple Weapons, Light Armor, Medium Armor, Shields
Skills:
- Appraise
- Bluff
- Concentration
- Craft Armor
- Craft Trap
- Craft Weapon
- Discipline
- Heal
- Hide
- Listen
- Lore
- Move Silently
- Parry
- Perform
- Persuade
- Spellcraft
- Taunt
- Tumble
- Use Magic Device
Progression:
- Level 1: Bard Song, Bardic Knowledge
Abilities:
Bard Song
The Bard can inspire allies nearby, granting them bonuses depending on the CL and Perform ranks. This ability can be used once per CL and lasts 10 Rounds.
- Spoiler:
- Class Level = 40
Perform Rank = 100
Attack = 5
Damage = 6
Will = 5
Fortitude = 5
Reflex = 5
HP = 60
AC = 7
Skill Bonus = 20
Class Level = 39
Perform Rank = 95
Attack = 5
Damage = 5
Will = 5
Fortitude = 5
Reflex = 5
HP = 50
AC = 6
Skill Bonus = 18
Class Level = 34
Perform Rank = 90
Attack = 4
Damage = 5
Will = 4
Fortitude = 5
Reflex = 4
HP = 45
AC = 6
Skill Bonus = 17
Class Level = 30
Perform Rank = 90
Attack = 4
Damage = 4
Will = 4
Fortitude = 4
Reflex = 4
HP = 40
AC = 6
Skill Bonus = 16
Class Level = 29
Perform Rank = 90
Attack = 3
Damage = 3
Will = 3
Fortitude = 3
Reflex = 3
HP = 38
AC = 4
Skill Bonus = 16
Class Level = 28
Perform Rank = 85
Attack = 3
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 38
AC = 4
Skill Bonus = 14
Class Level = 27
Perform Rank = 85
Attack = 3
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 36
AC = 4
Skill Bonus = 14
Class Level = 26
Perform Rank = 80
Attack = 3
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 36
AC = 4
Skill Bonus = 14
Class Level = 25
Perform Rank = 75
Attack = 3
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 34
AC = 4
Skill Bonus = 13
Class Level = 24
Perform Rank = 70
Attack = 3
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 32
AC = 4
Skill Bonus = 10
Class Level = 23
Perform Rank = 65
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 30
AC = 4
Skill Bonus = 10
Class Level = 22
Perform Rank = 60
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 32
AC = 5
Skill Bonus = 11
Class Level = 21
Perform Rank = 55
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 30
AC = 5
Skill Bonus = 9
Class Level = 20
Perform Rank = 50
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 28
AC = 5
Skill Bonus = 8
Class Level = 19
Perform Rank = 45
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 26
AC = 5
Skill Bonus = 7
Class Level = 18
Perform Rank = 40
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 24
AC = 5
Skill Bonus = 6
Class Level = 17
Perform Rank = 35
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 22
AC = 5
Skill Bonus = 5
Class Level = 16
Perform Rank = 30
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 20
AC = 5
Skill Bonus = 4
Class Level = 15
Perform Rank = 24
Attack = 2
Damage = 3
Will = 2
Fortitude = 2
Reflex = 2
HP = 16
AC = 4
Skill Bonus = 3
Class Level = 14
Perform Rank = 21
Attack = 2
Damage = 3
Will = 1
Fortitude = 1
Reflex = 1
HP = 16
AC = 3
Skill Bonus = 2
Class Level = 11
Perform Rank = 18
Attack = 2
Damage = 2
Will = 1
Fortitude = 1
Reflex = 1
HP = 8
AC = 2
Skill Bonus = 2
Class Level = 8
Perform Rank = 15
Attack = 2
Damage = 2
Will = 1
Fortitude = 1
Reflex = 1
HP = 8
AC = 0
Skill Bonus = 1
Class Level = 6
Perform Rank = 12
Attack = 1
Damage = 2
Will = 1
Fortitude = 1
Reflex = 1
HP = 0
AC = 0
Skill Bonus = 1
Class Level = 3
Perform Rank = 9
Attack = 1
Damage = 2
Will = 1
Fortitude = 1
Reflex = 0
HP = 0
AC = 0
Skill Bonus = 0
Class Level = 2
Perform Rank = 6
Attack = 1
Damage = 1
Will = 1
Fortitude = 0
Reflex = 0
HP = 0
AC = 0
Skill Bonus = 0
Class Level = 1
Perform Rank = 3
Attack = 1
Damage = 1
Will = 0
Fortitude = 0
Reflex = 0
HP = 0
AC = 0
Skill Bonus = 0
Note: The Bard Song is an Extraordinary Effect, meaning it cannot be dispelled. Silenced creatures are not affected by Bard Song. Lingering Song adds 6 Rounds to the duration, and Lasting Inspiration multiplies the duration (not counting Lingering Song) by 8.
Curse Song
The Bard can weaken enemies nearby, giving them penalties depending on CL and Perform ranks. This ability can be used once per CL and lasts for 10 Rounds.
- Spoiler:
- Class Level = 40
Perform Rank = 100
Attack = 4
Damage = 3
Will = 4
Fortitude = 4
Reflex = 5
HP = 60
AC = 8
Skill Penalty = 22
Class Level = 39
Perform Rank = 95
Attack = 3
Damage = 3
Will = 3
Fortitude = 2
Reflex = 3
HP = 50
AC = 7
Skill Penalty = 19
Class Level = 30
Perform Rank = 90
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 48
AC = 7
Skill Penalty = 18
Class Level = 29
Perform Rank = 90
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 46
AC = 6
Skill Penalty = 17
Class Level = 28
Perform Rank = 90
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 44
AC = 6
Skill Penalty = 16
Class Level = 27
Perform Rank = 85
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 42
AC = 6
Skill Penalty = 15
Class Level = 26
Perform Rank = 80
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 40
AC = 6
Skill Penalty = 14
Class Level = 25
Perform Rank = 75
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 38
AC = 6
Skill Penalty = 13
Class Level = 24
Perform Rank = 70
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 36
AC = 5
Skill Penalty = 12
Class Level = 23
Perform Rank = 65
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 34
AC = 5
Skill Penalty = 11
Class Level = 22
Perform Rank = 60
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 32
AC = 5
Skill Penalty = 10
Class Level = 21
Perform Rank = 55
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 30
AC = 5
Skill Penalty = 9
Class Level = 20
Perform Rank = 50
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 28
AC = 5
Skill Penalty = 8
Class Level = 19
Perform Rank = 45
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 26
AC = 5
Skill Penalty = 7
Class Level = 18
Perform Rank = 40
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 24
AC = 5
Skill Penalty = 6
Class Level = 17
Perform Rank = 35
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 22
AC = 5
Skill Penalty = 5
Class Level = 16
Perform Rank = 30
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 20
AC = 5
Skill Penalty = 4
Class Level = 15
Perform Rank = 24
Attack = 2
Damage = 3
Will = 2
Fortitude = 2
Reflex = 2
HP = 16
AC = 4
Skill Penalty = 3
Class Level = 14
Perform Rank = 21
Attack = 2
Damage = 3
Will = 1
Fortitude = 1
Reflex = 1
HP = 16
AC = 3
Skill Penalty = 2
Class Level = 12
Perform Rank = 18
Attack = 2
Damage = 2
Will = 1
Fortitude = 1
Reflex = 1
HP = 8
AC = 2
Skill Penalty = 2
Class Level = 8
Perform Rank = 15
Attack = 2
Damage = 2
Will = 1
Fortitude = 1
Reflex = 1
HP = 8
AC = 0
Skill Penalty = 1
Class Level = 6
Perform Rank = 12
Attack = 1
Damage = 2
Will = 1
Fortitude = 1
Reflex = 1
HP = 0
AC = 0
Skill Penalty = 1
Class Level = 3
Perform Rank = 9
Attack = 1
Damage = 2
Will = 1
Fortitude = 1
Reflex = 0
HP = 0
AC = 0
Skill Penalty = 0
Class Level = 2
Perform Rank = 6
Attack = 1
Damage = 1
Will = 1
Fortitude = 0
Reflex = 0
HP = 0
AC = 0
Skill Penalty = 0
Class Level = 1
Perform Rank = 3
Attack = 1
Damage = 1
Will = 0
Fortitude = 0
Reflex = 0
HP = 0
AC = 0
Skill Penalty = 0
Note: The Curse Song is an Extraordinary Effect, meaning it cannot be dispelled but the effects can be removed with Restoration, Greater Restoration, and Remove Curse spells. Deaf creatures and creatures with Curse Immunity are not affected by Curse Song. Lingering Song adds 5 Rounds to the duration, and Lasting Inspiration multiplies the duration (not counting Lingering Song) by 10. Up to 9 levels of Harper Scout are added to the CL.
Rhine Jive Click- Posts : 42
Join date : 2011-03-13
Location : In my profile.
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