Class: Barbarian
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Class: Barbarian
Barbarian
Hit Die: d12
Attack Bonus: 1
Skill Points: 4
Prerequisites: Non-Lawful
Proficiencies: Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Shields
Skills:
Progression:
Abilities:
Barbarian Rage
The Barbarian enters a frenzy that grants +4 STR, +4 CON, +2 Will Saves and +1 AB for 3 Rounds/CL.
Note: The Rage is an Extraordinary Effect, meaning it cannot be dispelled.
Greater Rage
The Barbarian enters a frenzy that grants +6 STR, +6 CON, +4 Will Saves and +2 AB for 3 Rounds/CL.
Note: The Rage is an Extraordinary Effect, meaning it cannot be dispelled.
Mighty Rage
10* Barbarian Level Temp HP (15* if Pure), +8 STR, +8 CON, +4 Will, +2 AB, +2d6 Negative Damage
(Also slightly improves other special rages)
Note: The Rage is an Extraordinary Effect, meaning it cannot be dispelled.
Thundering Rage
The Barbarian goes into a fury which grants them an extra +1 Attack Per Round / 20 Barb (Extra +1 With Mighty) and 2d12 Massive Criticals. At CL 26 and above, the Barbarian also deals an added 2d4 Electrical damage. These effects last for 21 Rounds + 3 Rounds/CL after CL 7.
Note: The Rage is an Extraordinary Effect, meaning it cannot be dispelled.
Terrifying Rage
The Barbarian becomes a frightening figure, causing all enemies that get near to make a Will Save with a DC equal to the Barbarian's Intimidate ranks + 1d10.
Note: The Rage and its penalties are Extraordinary Effects, meaning they cannot be dispelled. Because Barbarian levels are used against the level of an opponent, it is impossible to immobilize a level 40 character with this feat.
Hit Die: d12
Attack Bonus: 1
Skill Points: 4
Prerequisites: Non-Lawful
Proficiencies: Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Shields
Skills:
- Craft Armor
- Craft Trap
- Craft Weapon
- Discipline
- Heal
- Intimidate
- Listen
- Lore
- Parry
- Ride
- Taunt
Progression:
- Level 1: Barbarian Fast Movement, Barbarian Rage
- Level 2: Uncanny Dodge
- Level 11: Damage Reduction
- Level 15: Greater Rage
Abilities:
Barbarian Rage
The Barbarian enters a frenzy that grants +4 STR, +4 CON, +2 Will Saves and +1 AB for 3 Rounds/CL.
Note: The Rage is an Extraordinary Effect, meaning it cannot be dispelled.
Greater Rage
The Barbarian enters a frenzy that grants +6 STR, +6 CON, +4 Will Saves and +2 AB for 3 Rounds/CL.
Note: The Rage is an Extraordinary Effect, meaning it cannot be dispelled.
Mighty Rage
10* Barbarian Level Temp HP (15* if Pure), +8 STR, +8 CON, +4 Will, +2 AB, +2d6 Negative Damage
(Also slightly improves other special rages)
Note: The Rage is an Extraordinary Effect, meaning it cannot be dispelled.
Thundering Rage
The Barbarian goes into a fury which grants them an extra +1 Attack Per Round / 20 Barb (Extra +1 With Mighty) and 2d12 Massive Criticals. At CL 26 and above, the Barbarian also deals an added 2d4 Electrical damage. These effects last for 21 Rounds + 3 Rounds/CL after CL 7.
Note: The Rage is an Extraordinary Effect, meaning it cannot be dispelled.
Terrifying Rage
The Barbarian becomes a frightening figure, causing all enemies that get near to make a Will Save with a DC equal to the Barbarian's Intimidate ranks + 1d10.
- Enemies who are a lower level than the CL become immobilized with fear for 1d3 Rounds.
- Enemies who are a higher or equal level to the CL get -1 * (Barbarian Level / 10) AC / Saves (-1 With Mighty) for 1d3 Rounds.
Note: The Rage and its penalties are Extraordinary Effects, meaning they cannot be dispelled. Because Barbarian levels are used against the level of an opponent, it is impossible to immobilize a level 40 character with this feat.
Rhine Jive Click- Posts : 42
Join date : 2011-03-13
Location : In my profile.
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