Class: Arcane Archer
Page 1 of 1
Class: Arcane Archer
Arcane Archer
Hit Die: d8
Attack Bonus: 1
Skill Points: 4
Prerequisites: BAB 6, Weapon Focus (Bow), Point Blank Shot, Arcane Spellcasting, Elf
Proficiencies: Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Shields
Skills:
Progression:
Abilities:
Enchant Arrow
The Arcane Archer gains +1 to Attack and Damage with their bow, and another +1 for every 2 levels thereafter.
Imbue Arrow
Three times per day, the Arcane Archer can launch an arrow that explodes on impact. The archer makes a touch attack on the target to see if the arrow deals Piercing damage equal to a normal hit with Magical damage equal to the bonus from Enchant Arrow. The arrow then explodes and deals Fire damage equal to 1d8/CL up to level 10, and 1d8/2 CL thereafter to every creature in a Huge radius. The DC is 18 + 1/CL above 10.
Note: The Piercing and Magical damage occur as a result of the Touch Attack, but the Fire damage takes effect even if it fails or if the archer targets the ground.
Seeker Arrow
Once a day (Three times at level 6), the Arcane Archer can launch an arrow that hunts down its target. When the arrow finds its mark, it deals piercing damage equal to 6*a normal hit + 28 and Magical damage equal to 3*CL.
Note: The Damage Reduction penetration power for the Piercing damage is equal to the power of Enchant Arrow. The damage power of Enchant Arrow is also added to the normal hit value that is multiplied.
Hail of Arrows
Three times per day, the Arcane Archer can launch a rain of seeker arrows that will locate and attack one target per CL in the area. On a successful Touch Attack, the arrows each deal Piercing Damage equal to 2*a normal hit + 8 and Magical damage equal to 3*CL.
Note: The Damage Reduction penetration power for the Piercing damage is equal to the power of Enchant Arrow. The damage power of Enchant Arrow is also added to the normal hit value that is multiplied. No line of sight is required.
Arrow of Death
Three times per day, the Arcane Archer can launch an arrow that explodes on impact. The archer makes a touch attack on the target to see if the arrow deals Piercing damage equal to a normal hit with Magical damage equal to the bonus from Enchant Arrow. The arrow then explodes and deals Electrical damage equal to 1d12/CL up to level 10, and 1d12/2 CL thereafter to every creature in a Huge radius. The DC is 22 + 1/CL above 10.
Note: The Piercing and Magical damage occur as a result of the Touch Attack, but the Electrical damage takes effect even if it fails or if the archer targets the ground. The save type is Fire even if the damage is Electrical.
Hit Die: d8
Attack Bonus: 1
Skill Points: 4
Prerequisites: BAB 6, Weapon Focus (Bow), Point Blank Shot, Arcane Spellcasting, Elf
Proficiencies: Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Shields
Skills:
- Craft Armor
- Craft Trap
- Craft Weapon
- Heal
- Hide
- Listen
- Lore
- Move Silently
- Ride
- Spot
Progression:
- Level 1: Enchant Arrow
- Level 2: Imbue Arrow
- Level 4: Seeker Arrow
- Level 8: Hail of Arrows
- Level 10: Arrow of Death
Abilities:
Enchant Arrow
The Arcane Archer gains +1 to Attack and Damage with their bow, and another +1 for every 2 levels thereafter.
Imbue Arrow
Three times per day, the Arcane Archer can launch an arrow that explodes on impact. The archer makes a touch attack on the target to see if the arrow deals Piercing damage equal to a normal hit with Magical damage equal to the bonus from Enchant Arrow. The arrow then explodes and deals Fire damage equal to 1d8/CL up to level 10, and 1d8/2 CL thereafter to every creature in a Huge radius. The DC is 18 + 1/CL above 10.
Note: The Piercing and Magical damage occur as a result of the Touch Attack, but the Fire damage takes effect even if it fails or if the archer targets the ground.
Seeker Arrow
Once a day (Three times at level 6), the Arcane Archer can launch an arrow that hunts down its target. When the arrow finds its mark, it deals piercing damage equal to 6*a normal hit + 28 and Magical damage equal to 3*CL.
Note: The Damage Reduction penetration power for the Piercing damage is equal to the power of Enchant Arrow. The damage power of Enchant Arrow is also added to the normal hit value that is multiplied.
Hail of Arrows
Three times per day, the Arcane Archer can launch a rain of seeker arrows that will locate and attack one target per CL in the area. On a successful Touch Attack, the arrows each deal Piercing Damage equal to 2*a normal hit + 8 and Magical damage equal to 3*CL.
Note: The Damage Reduction penetration power for the Piercing damage is equal to the power of Enchant Arrow. The damage power of Enchant Arrow is also added to the normal hit value that is multiplied. No line of sight is required.
Arrow of Death
Three times per day, the Arcane Archer can launch an arrow that explodes on impact. The archer makes a touch attack on the target to see if the arrow deals Piercing damage equal to a normal hit with Magical damage equal to the bonus from Enchant Arrow. The arrow then explodes and deals Electrical damage equal to 1d12/CL up to level 10, and 1d12/2 CL thereafter to every creature in a Huge radius. The DC is 22 + 1/CL above 10.
Note: The Piercing and Magical damage occur as a result of the Touch Attack, but the Electrical damage takes effect even if it fails or if the archer targets the ground. The save type is Fire even if the damage is Electrical.
Rhine Jive Click- Posts : 42
Join date : 2011-03-13
Location : In my profile.
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum