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Module Update

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Post  Felix Wed May 30, 2012 7:38 pm

Last Module Update: May 31, 2012

-Updated the in game override dates.
-Added more smaller blue dragons to broken cliffs nest.
-Added more beastmen to Mt Dragon Wall.
-Added red dragon blood into the mod.
-Added more undead to Hope.
-Cleaned up the first login combat window text.
-Consolidated Journal Entries.
-Added a few more cubes near Emos.
-Reset Dra'GremMacha'Sit back to his very large size. He will remain hin melee immune for now.
-Raised Krust Trolls CR a bit.
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Post  TheMothMan Thu May 31, 2012 2:08 am

Module Update: May 31, 2012

(Updates will be in next server reboot)

  • Negative Energy Protection can no longer be stacked.

  • Cloud of Bewilderment now respects immunity and saves as it should.

  • Revamped Acid Arrow to be a Singel Target spell that does direct damage. Also adds an Slows-effect and Lowers AC on the Target for a short duration. Has increased effect against NPC's.

  • Added a new (unique) Visual Effect on the pure Druid/Cleric version of Shield of Faith.


-TheMothMan
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Post  Felix Thu May 31, 2012 6:27 pm

Last Module Update: June 1, 2012

-Made all faction guards proper alignment.
-Resized the relic area in the temple to prevent exploiting.
-Added chests to Emos' area.
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Post  Felix Fri Jun 01, 2012 10:38 pm

Last Module Update: June 2, 2012

-Moved the random generated gear up a level in the treasure. Thanks Moth.
-Fixed Dra'GremMacha'Sit's appearance to be very large again.
-Fixed Journal Entries I messed up.
-Expertise mode can no longer be used while casting. Relevels will be offered casters who have taken this feat.
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Post  Felix Sat Jun 09, 2012 2:44 pm

Module Update: June 10, 2012

-Removed current deer, bear, and badgers and replaced them to spawn in various places in the forest once per reset.
-Iron Hold level 3 lenthened time between spawns as it was very low before. Thanks Babo for the info.
-Rearranged some placeables in Axfell to try and make a better RP congrigation area.
-Removed some missed placables in the temples from my main room expansion.
-Fixed the entrance to bastian of glory so you now face the correct direction when going in.
-Remade spawn points away from transitions in the GF
-Lich King is now immune to control undead
-Soul Guardians are now immune to Dominate Monster
-Reduced xp to 500 for old tull quest
-Removed a hovering flower plant in Deerhead Mount
-Made the once per reboot random gear the same as before except added another high item to the unique chests.
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Post  TheMothMan Tue Jun 12, 2012 7:29 pm

Module Update: June 13, 2012

(Updates will be in next server reboot)

  • Made the Comfortable Logs in Axfell plot so they can't be destroyed.

  • Revamped Healing Circle. Now it's a persistant fog that heals allies that enter it and increases regen for them while standing in it, based on caster levels. Heals more if the caster is a pure Cleric. Hurts enemy Undeads that enter it. Does nothing to friendly Undeads. Meta Magic only affects the Damage component of the spell. Next Override-update should have more info about the spell.



-TheMothMan
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Post  Felix Tue Jun 12, 2012 10:09 pm

Module Update: June 13, 2012

-Removed missplace placable in GF south
-Removed lamps from Cleaven and Axfell
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Post  TheMothMan Fri Jun 15, 2012 1:09 pm

Module Update: June 15, 2012

(Updates will be in next server reboot)

  • Revamped Ritual Zombie to a spell that traps the caster in a stasis field for a short duration. While in this state they cannot be be harmed or take any action. New spell name is Impregnable Invelopment (name change wont be in effect until next 2da update)

  • Many spells have brand new unqiue visual effects. Much more to come! (keep the suggestions coming my thread)



-TheMothMan
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Post  Felix Fri Jun 15, 2012 1:22 pm

Spell shorthand names Moth changed the visuals for to give you guys an idea.

Kiss of Sune
Fist of leigon
Delay Fireball
blessing of the daystar
evil blight
ress spells
sandstorm
invis shpere
nameless light
healing circle
divine favor
bardsong
edge
golem walk
stormwalker
true strike
clam emotions
battletide
pdk shield
denier
harper sleep
shield of law
undeath to death
bg beast
eagle eyes
less mantle
great mantle
detect ranger
shadow evade
protection law
divine fury
iron guts
greater ability spells
tamariels song
divine wrath
IGMS
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Post  Felix Sun Jun 17, 2012 11:29 am

Module Update: June 10, 2012

-Made all Drider Evil alignment
-Fixed Transes in GF Gra Cult Ancient Passage
-Vikings area boulders have been halfed in hitpoints
-More gfx changes by Moth
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Post  TheMothMan Mon Jun 18, 2012 8:31 am

Module Update: June 18, 2012

(Updates will be in next server reboot)

  • Shelgarn's persistent blade now has a secondary effect, it creates a small "stoneskin" like effect on the Caster.

  • Banishment now has a secondary effect, it removes Spellfailure, Blindness and Miss-chance from Allies.

  • Magic circle against alignment now grants less AC and less Saves. Will not stack with Protection from alignment.

  • Protection from alignment now grants less AC and less Saves and grants Fear Immunity instead of Mind Immunity. Will not stack with Magic circle against alignment.

  • Added more new unique VFX.


-TheMothMan
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Post  Felix Thu Aug 02, 2012 12:38 am

Module Update: Aug 8, 2012

-Added all lesser ions stones to unique highest level loot.
-Added Epic Ring of Regeneration to the unique highest level loot. (20 melee levels required, 8 regen, 50lbs)
-Fixed a bug with DraGremMachasit where he doesn't use his weapon.
-Greater Spell Mantle now absorbs about 3 times as many spells.
-Fixed the miss named map note for Axfell Meeting Hall.
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Post  Felix Tue Sep 04, 2012 1:58 pm

Module Update: Sept 4, 2012

Thank Sancho for these fixes.

-ATS script fix Dwarven Waraxes are now craftable.
-Krust viens should spawn on the ground now.
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Post  Felix Sat Oct 06, 2012 1:56 am

Module Update: Sept 6, 2012
-Timed XP for the faction with the relic is now 350. The faction that losses the relic will get 150. Thanks Sancho!
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Post  Felix Fri Jan 25, 2013 10:14 pm

Module Update: Jan 26th, 2013

-Ranzington road is now a no rest area. Ranz is not a safe haven for PvP!
-Changes to the Barbarian Rages. Thank you Plum!
-Foundation flail now should have the correct cost.
-ATS animals now have a continues respawn.
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Post  TheMothMan Mon Feb 25, 2013 2:49 am

Module Update: Feb 25, 2013

(Updates will be in next server reboot or once the 2da problem is fixed)

SPELLS/ABILITIES:
  • The spell Fear no longer affects the Caster or Allies.

  • Word of Faith now correctly applies the Blind-VFX on Targets.

  • Greater Spell Mantle now scales more reasonable. As a result it's better when cast by a high level Caster and less good when use from a scroll or an item.

  • Blade Swarm now works correctly.

  • Perfect Health activate ability now heals Player Level*8 (up from Player Level*2) HP and can be used while Polymorphed.


NPC's:
  • Epic Pit Balor is now slightly more powerful and "tanky".

  • Shadow Dancers Summons now scale better.

  • Highest tier of Rangers Pack Wolves are now more powerful.

  • Added See Invisability to all Summons that can cast buffing spells on their Master.

  • General Balance added to most summons.

  • Added a new Summon to the Lamir store. A poweful Summon that can assume either a Range or a Melee stance.

  • Summons in Create Undead and Create Greater Undead are now more powerful and in line with other Summons.

  • Made changes to most hostile mob NPC's in the MOD, ability/spell changes, difficulty change and reward changes. The majority of the changes are minor.


ITEMS:
  • Added 68 new items to the regular loot.

  • Adjusted sellprice on most of the items in the regular loot.

  • Changes stats on many of the items already in the regular loot, all changes are for the better.

  • Added new items to all the stores outside of the Forts.

  • Adjusted the stats to many items in the stores outside the Forts (all for the better). If you want your expensive items updated, contact a DM.

  • Added Melee Weapons (Not CEP Weapons or Mage Staves) to the Random Loot.

  • Added Range Weapons (Throwing and Launcher) to the Random Loot.

  • Added Shields (All sizes) to the Random Loot.


MISC:
  • All areas that are desgined to be resting places in the MOD are now Free-Rest again.

  • Updated No-PvP Areas to the scripts.

  • Updated VFX_MOB_* to the scripts.

  • Various bug-fixes to Spell-scripts.


-TheMothMan
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Post  TheMothMan Fri Mar 01, 2013 11:37 am

Module Update: March 1, 2013

NPC's:
  • Adjusted XP Gain/Difficulty/Spell tables/AI/Appearance to various NPC's.

  • Added more diversity to the Classes of NPC's.

  • Wastan Summons no longer drops their items when they die.


ITEMS:
  • Added 5 new items to the regular loot.

  • Adjusted sellprice on most of the items in the regular loot.

  • Increased the rarity of the updated/new loot.


MISC:
  • Various bug-fixes to ATS scripts.


-TheMothMan
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Post  TheMothMan Fri Mar 08, 2013 5:52 pm

Module Update: March 9, 2013

NPC's:
  • Lich King is now stronger.

  • Dra'GremMacha'Sit is now stronger.

  • Removed Heal-spells from Undead Summons.

  • Adjusted XP Gain/Difficulty/Spell tables/AI/Appearance to various NPC's.


ITEMS:
  • Weapons will now spawn in the chests instead of on the NPC's, preventing them from changing weapons.

  • Random Loot items no longer have Discipline.

  • Any current Random Loot item with Disicipline will have that Skill replaced with another Random Skill.

  • The +7 Discipline has been removed from Hermeticall Philosopher and replaced with +10 Spellcraft.

  • Slayers Trophy now has different Spells. The old version will not be automatically updated.

  • More tweaks added to the Loot.


AREAS:
  • Revised Condor's Scream - Mine Shaft.

  • Revised Condor's Scream - Peek.


-TheMothMan
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Post  TheMothMan Sun Mar 17, 2013 11:47 am

Module Update: Mar 17, 2013

(The actual update might be delayed.)


SPELLS/ABILITIES:
  • Remove Paralysis now grants Immunity vs Stun for 1 Turn per Caster level.

  • Remove Paralysis is now (high up) on the Breach-list.

  • Execute Command (controlling your summons), will now be accessible while Polymorphed.



NPC's:
  • General Balance added to more summons.

  • Continued to make changes to hostile mob NPC's in the MOD, ability/spell changes, difficulty change and reward changes. The majority of the changes are minor.

  • All Summon Creature summons that are Animals (Summon Creature I - VI) do now have Open Lock skill and will attempt to open locks you cannot. Summon Creature VI can remove traps aswell.


ITEMS:
  • Added 7 new items to the regular loot.


MISC:
  • Verdicite is now back in the Krust Cave.

  • Added many new VFX for all sorts of spells.



-TheMothMan
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Post  TheMothMan Wed Sep 04, 2013 4:03 am

Module Update: Sep 4, 2013

(The server won't update until the next hard reboot)


SPELLS/ABILITIES:

  • Shade-Summons have been temporarily disabled (sort of) until we figured out what to do with them.
  • Summoned Lantern Archon has been revamped to focus more on fighting and less on spell-casting (still uses more spells than other Planar-Summons).

AREAS:

  • The Forgotten Shrine has been revamped.

MISC:

  • The Anti-chest triggers have been removed now that the servervault has been reset and the cheating character no longer exists.




-TheMothMan
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