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Server XP and you

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DM Starbridge
Grace
Aluive
mlafisca
Kombat Karl
Rugnarie
SnarleysAngel
Felix
silbador
LordSurge
MiMiMi
TheeVals
J. Persinne
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Post  Admin Fri Apr 01, 2011 10:08 am

So as you may or may not have noticed the server xp is back to default meaning how it was on Moths. I would like a reasonable discussion on everyones point of view regarding the xp. Should we raise or lower the XP and why or why not?

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Post  J. Persinne Fri Apr 01, 2011 10:27 am

Raise it back up. I liked the boost, and a lot of other players did, too. I know a lot of folk signed up because bonus experience was advertised. Taking it away now would be pretty lame.

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Post  TheeVals Fri Apr 01, 2011 10:46 am

KumoKumo wrote:Raise it back up. I liked the boost, and a lot of other players did, too. I know a lot of folk signed up because bonus experience was advertised. Taking it away now would be pretty lame.

I concur, would be like putting new players/characters at a disadvantage to the old players/characters. Twice as long to catch up, deaths will be twice as harsh seeming (since not all people are careful... xD)
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Post  MiMiMi Fri Apr 01, 2011 11:46 am

TheeVals wrote:
KumoKumo wrote:Raise it back up. I liked the boost, and a lot of other players did, too. I know a lot of folk signed up because bonus experience was advertised. Taking it away now would be pretty lame.

I concur, would be like putting new players/characters at a disadvantage to the old players/characters. Twice as long to catch up, deaths will be twice as harsh seeming (since not all people are careful... xD)

I completely agree with these two. I am a new player and I feel like taking away the bonus xp will leave us new players at an disadvantage and just imo what does some bonus experience matter on a server like this? It just means that we might be able to get some PvP sooner as new players will get some lvls faster. Taking away the bonus xp only means less PvP and more older players kicking (peep) and having all the fun (I personally like PvP alot). My opinions might not be the same as some other new players as some just like the rping and hate the PvP
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Post  Admin Fri Apr 01, 2011 11:57 am

Good input! Anyone else care to comment? I really would like everyone to weigh in on this even if its just a "yes up xp". Any of the people who posted above see any drawbacks of raising the xp? What if we tripled the xp of Stars mod? Everyone would be able to PvP much quicker and people wouldn't struggle to get to 40.

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Post  LordSurge Fri Apr 01, 2011 12:32 pm

Considering how brutal experience loss is here any time someone dies (And death is something that happens even to well-prepared parties) the bonus experience is pretty much a great thing to have around.

I am not sure I'd have stuck around if the experience was this low and death penalties as harsh as they are.

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Post  silbador Fri Apr 01, 2011 12:34 pm

Hello from Spain.

I am a new player since about a week.

I choosed this server due to I like the axfell vs cleaven theme and because the XP here is greater
than other servers. Certainly, the xp is a very strong point of the server and a focus of attracting
people till here.

The earlier xp was perfect.

As it has been said in the top replies, a new change to lower the xp will be an extra weight to the
new chars making them till six times stronger the fact of leveling up.
Without leveling up, there isn't war, and the axfell vs cleaven thinking ends.

Its the opinion of a foreign person that likes this server Very Happy and sorry by my bad english *^^*

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Post  MiMiMi Fri Apr 01, 2011 12:41 pm

Admin wrote:Good input! Anyone else care to comment? I really would like everyone to weigh in on this even if its just a "yes up xp". Any of the people who posted above see any drawbacks of raising the xp? What if we tripled the xp of Stars mod? Everyone would be able to PvP much quicker and people wouldn't struggle to get to 40.

Yeah it's me again, I'm playing atm and I actually hate the xp atm. I see no drawbacks of raising the xp.. Lowering the xp only repels ppl from this server. I personally won't stay if the xp stays this way as I won't be able to catch on the older players with the time I have for playing. I say go for the triple xp and we might get some interesting PvP on this server that IS MEANT for PvP (The Cleven vs Axfell theme) Razz Sorry to be so dramatic


Last edited by MiMiMi on Fri Apr 01, 2011 12:41 pm; edited 1 time in total
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Post  J. Persinne Fri Apr 01, 2011 12:41 pm

I wouldn't want to triple the old experience value.

Truth to tell, there's no magic number that's "right" for experience, but I believe in the value of precedent.

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Post  Admin Fri Apr 01, 2011 12:46 pm

Good input! Keep it coming!

By the way its worth mentioning that the XP that was being given before was messed up a bit. Moths line was on the top which was a more complex and better xp script for this mod. I forget all the things it did but it would do stuff like not lower xp if a character has a summons or multiple summons around ect.
The second line of XP was default NWN xp script which isnt smart.

So what ever changes we do go with we will raise or lower Moths xp script and no be adding another line of default NWN xp.


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Post  LordSurge Fri Apr 01, 2011 12:50 pm

It sure would be nice to have one (or more) summon(s) out and not worry about how they're leeching experience. Especially more fragile characters. As it is (currently) it's almost a better risk/reward ratio to stay in the fortress and be afk, no death that way.

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Post  MiMiMi Fri Apr 01, 2011 12:54 pm

Admin wrote:Good input! Keep it coming!

By the way its worth mentioning that the XP that was being given before was messed up a bit. Moths line was on the top which was a more complex and better xp script for this mod. I forget all the things it did but it would do stuff like not lower xp if a character has a summons or multiple summons around ect.
The second line of XP was default NWN xp script which isnt smart.

So what ever changes we do go with we will raise or lower Moths xp script and no be adding another line of default NWN xp.


This sounds good, I noticed the lowered xp with summons and after the notice I didn't actually use any of the great summons that have been changed for this mod. Personally I like that fact that summons have been made to be of use, as on most servers they aren't worth anything and would just not be used. The moth's xp script would be great, I don't mind if you don't raise the xp from before but it has to be atleast around the before Smile
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Post  Felix Fri Apr 01, 2011 1:03 pm

To clarify the xp script running now is Moths which doesn't lower xp for summons. We can simply up that script itself to give more experience and still keep the awesome way it works. Before anything is changed I want to hear from the rest of the community and for those of you who want the xp upped how much would you want it upped? Is anyone opposed to upping the xp and why?
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Post  J. Persinne Fri Apr 01, 2011 1:10 pm

Rather than dither and say "I want more", I'll propose a value: a total of 2.5 times the current experience, all granted via the custom XP script. Does that sound about right to everyone?

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Post  silbador Fri Apr 01, 2011 1:15 pm

2,5 the current experience is:
"Monster impossible: 33 xp" --> "Monster impossible: 84xp"
It's too low.
The earlier xp system was x6

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Post  J. Persinne Fri Apr 01, 2011 1:28 pm

Impossible-rated creatures are probably not the greatest gauge, as 1) there's a huge range of creatures that fall into that category, and 2) creatures worth that much are handled differently.

I pulled the 2.5 number based on experience I'm getting for challengish creatures now compared to the amount I was getting before.

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Post  SnarleysAngel Fri Apr 01, 2011 1:33 pm

I'm not against more XP at this point cause everyone has had it and the default setting is very harsh and most seem to not enjoy it as much.

That said I guess I'll list some of the bad things about it. Death penalties are insignificant enough to encourage reckless behavior from players. Everyone will eventually make many, many alts and the server play will more than likely trend toward a power gaming arena type of server with people logging in different chars to fill whatever role is required at the time during PvP conflicts. People who are familiar with the mod and have time and motivation will be able to level a character to 40 in very short time frames.

I guess some things that could be put in place to combat this would possibly be to have some scheduled server wipes (anually or semi-annually). The worst thing about that would be losing crafting skills, so maybe we could work something out to help jump start that a little, or maybe just zonk every login down to one char of their choice and strip everyone naked.

I dunno, but I do know that the play at the end of days on Moths was not fun for about 90% of the people and this is a very fun mod to play if things don't degrade to that state.

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Post  MiMiMi Fri Apr 01, 2011 1:37 pm

silbador wrote:2,5 the current experience is:
"Monster impossible: 33 xp" --> "Monster impossible: 84xp"
It's too low.

Agreed, that is way too low
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Post  Rugnarie Fri Apr 01, 2011 1:42 pm

Alright, I've been asked to post my opinion....
Definitely raise the xp, because.....it takes ages. Smile
Hatress hates it.
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Post  Felix Fri Apr 01, 2011 1:46 pm

some posted while I was typing this up sorry for the bit of overlap

So this is a post from Moths old server of which only the first page has most of the pertinent info on it. Basically a new player comes and wants the xp raised and current players offer some good explanations as to why it shouldn't. I am wondering what you think of their explanations.

I will add my view point into the mix now but I still want to hear more from everyone.
I am for keeping the experience how it is now. I like that it takes time to get to level 40 its earned and a tough battle. I think it also makes death painful which it needs to be in order to be called death. When death is a slap on the wrist it degrades the necessary balance of negative/positive much like logging in and being given 40 levels. Yes there is a balance but IMO the xp we had before was way too easy and giving, to make the server a fun challenge. I do agree though that new character should be given some extra aid to ease them into the challenge that is Anph. Another reason why I vote for low xp is because once you reach level 40 some of the fun is lost. You no longer get to be excited about what your character has coming next. You have reached your peak. This is as good as it gets. Many very soon after reaching level 40 and missing that excitement of gaining a level will move on to new characters and repeat the cycle over and over again. Which is sad sometimes as you may really like RPing with a certain character and now they will not be around much and you are forced to meet new ones just to again have them not be around. This will of coarse eventually happen I just would like to attempt to make the cycle a little slower.

This does not mean xp will stay like this. Its clear that so far everyone wants to raise xp so that is the direction we will go unless others have something different to say. I would say we should give this at least a few days discussion so everyone can weigh in. Everyone will be forced to save their grinding and just roleplay for a few days. *evil laugh* Twisted Evil
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Post  Kombat Karl Fri Apr 01, 2011 2:36 pm

I would like the xp to go back up to where it was. however if it was kept where it is now, i think it would be fair to lower the death penalty to about 100 xp per level (think it would be about 1/2 the amount lost now) and 50 xp per level for pvp.
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Post  mlafisca Fri Apr 01, 2011 3:34 pm

Boost XP. Being lower level is not fun. Especially on a server where PvP is one of the main objectives. I would suggest raising it sooner rather than later. Once people get ticked off at the low xp rate they will leave, and the server will be empty

On a side note. Did something happen when the server changed? My character definitely rolled back. Lost quite a few levels and gear? anyone have any info?
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Post  Aluive Fri Apr 01, 2011 4:20 pm

My thoughts on this are:

1) I liked the raised xp as most have said for a new player it is nice, considering there are alot of high levels roaming around it gives us a chance to catch up rather quickly, but it wouldnt bother me it being normal, as it gives more play time on a single character, pushing towards more rp with that character and alot less alt characters.

2) I wouldn't be botherd if it stayed the same, but i'd propose a wipe. I know yes ive said the word that has probably had you all smashing your desk with your fist shouting 'Blasphemy! this is madness!' but then it puts us all on a equal playing field and the new players wont feel as 'robbed' so to speak.

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Post  TheeVals Fri Apr 01, 2011 5:41 pm

Admin wrote:
So what ever changes we do go with we will raise or lower Moths xp script and no be adding another line of default NWN xp.


Don't see point in asking oppinions or feedback on changes if you already made up your mind about things. Its like making a suggestion box, gathering suggestions to put in the box... then setting fire to the box! xD

Dispite the dicision already being made;
it would be most fair to have the xp gained similairly close to the same amount it was before... if not exact.

ideas;
-Heck why not add a xp script that triples the xp of lower lvls, like lvls between 10-30?
or set auto xp script to double its ammounts for lower lvls.


What ever is done, (while avoiding putting back default nwn xp)... it should match up to nearly the same amounts in my oppinion.

Aluive wrote:

2) I wouldn't be botherd if it stayed the same, but i'd propose a wipe. I know yes ive said the word that has probably had you all smashing your desk with your fist shouting 'Blasphemy! this is madness!' but then it puts us all on a equal playing field and the new players wont feel as 'robbed' so to speak.

Honestly, for all the current lvl 40's posting on here supporting low xp. Tsk to you good sirs!
Its easy to say, while having lvl 40 chars to keep xp low since your already at max,
Its also easy to say, while having a lvl 4 or below 25 to raise the xp... because your not there yet and your desperately on your way to get there.

I really love the rp i've built with myra, even if she's not some amazing pvp powerbuild but... as the owner of a lvl 40 char I agree with the above quoted mentality.
If the new host has his mind set on low xp (so much so that they go ahead and change it without asking players for feedback first) and no intention of replaces it back to once it was right away....
DM Felix wrote: Everyone will be forced to save their grinding and just roleplay for a few days. *evil laugh* Twisted Evil

(and this is suposet to encouraging rp)...

Then a wipe is definitly necessairy; Force every player to begin back at lvl 4 itemless


p.s. Its funny that what is ment as an attempt to enforce and encourage rp can instead cause current story lines to end abruptly due to a wipe for the sake of keeping things fair. Razz
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Post  Felix Fri Apr 01, 2011 6:03 pm

The reason we don't want the default NWN script is because it is bugged. It discourages classes that rely on summons by penalizing them xp. It also rewards high levels for bringing extremely low levels with them by boosting xp for the high levels. I know there was a list of improvements that were made with Moths xp script I am just having trouble finding them.

Thee if you want to make a case to go back to the default NWN script we can go there. It just seems like back peddling to me.

Also I didn't remove anything I just loaded up the public release not the mod that Star altered because I wasn't sure what was altered and exactly how it would effect the mod. I think everyone can survive a few days with the xp as it currently is while we discuss this.

Server wipe?? What?
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