The Great Oak
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The Great Oak
When your Ent kills an npc, you don't get any xp for it...
Skaldic- Posts : 172
Join date : 2012-06-04
Re: The Great Oak
Why can't we make the Ent movable? it's not like druids have anything extra special past level 20 anyhow and the Ent isn't THAT strong... just wondering...
SeXy_SnipER- Posts : 154
Join date : 2012-04-29
Re: The Great Oak
The design it mean to be a siegeweapon at assault and a ward against stealthy characters.
I'm not saying it can't be made moveable, God knows it would solve a lot of work-around scripting I had to make, but then it's design would have to be revamped.
Might just be cooler to make yet another summon for the Druids
-TheMothMan
I'm not saying it can't be made moveable, God knows it would solve a lot of work-around scripting I had to make, but then it's design would have to be revamped.
Might just be cooler to make yet another summon for the Druids
-TheMothMan
TheMothMan- Posts : 309
Join date : 2011-06-17
Re: The Great Oak
The xp thing bothers me. It basically acts as a npc...If that ent killed an enemy faction character I think he would suffer full xp loss
It's even shittier when you cast it running away from boss near death, the ent spits at him twice and 500xp goes down the toilet...
It's even shittier when you cast it running away from boss near death, the ent spits at him twice and 500xp goes down the toilet...
Skaldic- Posts : 172
Join date : 2012-06-04
Re: The Great Oak
Yes, that is because its not actually your Associate. You have no control over it.
It was designed, as I said, purely for PvP.
And when I designed it there was no PvP-XP at the time.
There are ways to fix this, but it will be kinda tricky.
It was designed, as I said, purely for PvP.
And when I designed it there was no PvP-XP at the time.
There are ways to fix this, but it will be kinda tricky.
TheMothMan- Posts : 309
Join date : 2011-06-17
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