Axfell / Cleaven prisons
+2
Rugnarie
Felix
6 posters
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Axfell / Cleaven prisons
I would like to rework the prisons we have a bit. Get rid of the current portal prison and deadmans crossing and add a Slevers Pit area to Axfell and a Prison to Cleaven. These areas will be inside of the outergate and will be another option for an assaulting party. An example Cleaven could take down the outergate and go to the slavers pit where they would fight some Axfell slavers. After the slavers are dead they would have an option to free the slaves in which some Cleaven POW NPCs will follow them back to Cleaven and must be protected. These areas will also be places where those breaking laws within their own fort can be sent as punishment however they must be caught and subdued before they are arrested. Once subdued a PC that has the jailer RP position will be able to use a special item on the subdued which will transport them to captivity.
What do you guys think?
What do you guys think?
Felix- Admin
- Posts : 1253
Join date : 2011-02-28
Re: Axfell / Cleaven prisons
Somebody from the Exodus staff leave some reply
Rugnarie- Posts : 333
Join date : 2011-03-28
Re: Axfell / Cleaven prisons
..
Last edited by Isendel on Sun Jul 29, 2012 12:57 pm; edited 1 time in total
-terenee-- Posts : 280
Join date : 2011-06-25
Age : 40
Location : Somewhere else
Re: Axfell / Cleaven prisons
removed by poster
Last edited by hundie66 on Sat Jun 16, 2012 9:00 am; edited 1 time in total
Lunatik- Posts : 50
Join date : 2011-07-20
Age : 35
Location : Canada!
Re: Axfell / Cleaven prisons
Something like this?
Exodus Jail System
Exodus Jail System
Professor Plum- Posts : 783
Join date : 2011-04-09
Re: Axfell / Cleaven prisons
That would work especially since its already made. We could just import it yea?
Felix- Admin
- Posts : 1253
Join date : 2011-02-28
Re: Axfell / Cleaven prisons
Errr, maybe.
Alot of the core scripts were cleaned up on Exodus, so it may not work at all.
Alot of the core scripts were cleaned up on Exodus, so it may not work at all.
Professor Plum- Posts : 783
Join date : 2011-04-09
Re: Axfell / Cleaven prisons
So Plum is it worth a shot or shall I just wait till we have a builder willing to take on the task?
Felix- Admin
- Posts : 1253
Join date : 2011-02-28
Re: Axfell / Cleaven prisons
It'd probs be best if you got a builder on it, unless J materialised.
I've not got a whole bunch of time to got trawling through scripts.
I've not got a whole bunch of time to got trawling through scripts.
Professor Plum- Posts : 783
Join date : 2011-04-09
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