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Being an attention whore in combat

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Being an attention whore in combat Empty Being an attention whore in combat

Post  Dae_Blazin Fri Mar 14, 2014 2:43 pm

Okay, so most of the time in game, mobs will attack the closest character to them, and/or the most damaging one, unless they fail a taunt roll. Well that is the default anyways.
Play testing with a few NPC henchmen I've learned this is in fact bad, as rogues tent to get targeted a lot, as well as mages standing too close (stupid AI). So I'm going to add in one of those dungeon raid tank threat hate aggro things.

So how will being an attention whore in combat work? I've been talking to Raven and came up with an idea that he seems to dislike. So I'm gonna ask here for some advice. Currently, I have it set up in my head like this, but I'm in the process of writing it out so now is the time to talk.

Damage Dealt + Intimidate - Bluff = Grr

Each round total hate will be tallied for all creatures in a 30 meter area, and the mob will switch and go after the one pissing them off the most. This little integer will be held on the mob, so smashing the crap out of one mob doesn't generate roarness on another. Because of this I'm unlocking Bluff and Intimidate on more classes, like all of them. Taunting will still automatic pull the mob and lower armor class if they fail there save, since it's 1 time per round it doesn't seem that bad.

Also, we need to pick a name for this.
Dae_Blazin
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Post  TheeVals Fri Mar 14, 2014 2:59 pm

Might make the job of a tank easier to get and keep the attention of the mobs, even if a priest or ally gets close enough to heal them...

I've always wondered though if the AI could be enhanced with different aspects.. or if it would be far too complex to figure out and implement this.

ex; Goblins retreat from lvl 40s instead of charging at them... just like they'd charge at a lvl 5...
maybe there is a way to script it in terms of.. the mob's intelligence/wisdom score to have it be the deciding factor of wither they charge thoughtlessly to their death.. or avoid it...

Perhaps some mobs that have reached badly wounded might also try and retreat.

If that extra realistic type of pve can't be added then I think adjusting who/how mobs are agro'd might be good enough. Not many people seem patient enough to drag 1 mob far enough away from a group.

The only downfall to this is when someone initiates the attack and they wouldn't trigger agro...?
-their team mates would have to deal with the agro they caused...

- a name for the battle tactic of getting the focus of enemies..?
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Post  Rann Cora Fri Mar 14, 2014 7:25 pm

I like it. I'd also wonder if there's a way to have it apply to a group of NPCs as your skill as a tank gets better. So the big bad tank warrior can draw the attention of several mobs at once. Also you could call it Aggro. Or is that too lame and generic?

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