imminent Wipe?

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imminent Wipe?

Post  Felix on Tue Sep 24, 2013 7:27 pm

Is there one coming? I'm not keen on playing a bunch and leveling atm if there is one coming real soon.
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Re: imminent Wipe?

Post  sniqow on Tue Sep 24, 2013 7:51 pm

I hope not, I was really looking forward to doing something with my new character, the first time I've ever played a non halforc..

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Re: imminent Wipe?

Post  Rann Cora on Tue Sep 24, 2013 10:24 pm

I tossed the idea out as a potential way to bring back old players/gain new ones along with temporarily moving to one faction instead of two. A setting of the beginning of the Cleaven/Axefell war.

I don't think it's going to happen. Very very slim chance.

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Re: imminent Wipe?

Post  Whoisthere on Wed Sep 25, 2013 8:18 am

I would take a server wipe if chages are done that might require it to rebalance and rebuild based off it, for me it goes back to this post I made, replying to Sexys post, fits better here in this topic and I think this topic needed to be started to focus the discussion..


SeXy_SnipER wrote:
I think the biggest way to bring player base back and get more players interested in the game is to add areas and crafting stuff. Bring something else to the table, make crafting harder or make it something you need 2-3 people to go do? That would make me want to find people to play with to go do these types of things.


This is it, any players here from the Anphillia CNR days?? Remember the groups needed to go out and collect resources..lol.. was awsome.., again if you make most of the best items crafted it will force team work and cut down the power game looting. Also limit the way players are muti classed, they seem to be kind of power game builds.. Should have one primay and if it fits a second sub class with no more than 10 lvls. Limiting the class might require one person to seek out a good lock picker for a trip, makes multipal players with a range of skills more needed even if you have a char that can do 300 crit damage, still could not just solo around..

On the PvP or even PvM.. You can disable the examin option on the server side, works well to keep players on toes no matter where they go and to be honest you should not have any idea how strong something is till you start the fight..!!

You can still keep the faction play just adjust what you have built, the areas are great and it is large to handle spreading out crafting resources, good way to force faction chance encounters..

If this is the direction the server takes I would be eager to stay after a wipe (Wipe would be needed), but if it will just be the same AFK soak for XP and power game looting (Makes it more of a Action PW mod) I know many other RP servers running with a large player base to pass my time..
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Re: imminent Wipe?

Post  epm on Wed Sep 25, 2013 9:52 am

I'd so welcome a wipe if we had a giant map like the ole 3-faction map.  I read earlier that the reason for the smaller map size was to promote interaction between the forts. Well, that seldom happens anyway so I say open this joker up with tons of content and let the interaction happen as it happens.
 
I miss Black Lake and the UD.  Damn Good times there.

[edit]
Anyone have the 3-faction map and know if the mod creator would nmind if it was hosted?

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Re: imminent Wipe?

Post  SeXy_SnipER on Wed Sep 25, 2013 9:58 am

I'm almost right there with you I love the three faction map times but I don't think we have a player base even close enough for any of that ... now adding a bunch of new places and such to moths would be AMAZING!!! Love the run through of Isendel's UD pre wipe a couple months ago.

-SeXy

Oh and I def vote for no wipe ... if we start turning into a "wipe everytime a change happens" server then no point in building a char... My opinion of course
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Re: imminent Wipe?

Post  Whoisthere on Wed Sep 25, 2013 10:20 am

You can get the Anphillia w/CNR that had the option of joining all five factions with a config script (Cleaven, Axfell, Drow, Razington and Shilar) but it only has the one config script, I did take this mod and import the HCRv2 Ruleset and CNR Crafting (mining, smelting, weapon crafting, armor crafting, tinkering, brewing, baking, gem crafting, enchanting, tailoring, alchemy, wood crafting (includes carpentry, bow crafting and fletching), and scribing) scripts into it but I'm not a fast scripter so it has many parts to re-link together, more a networking host side person than a scripter.
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