Anphillia Continuum
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Anphillia Continuum-Changes-UpToDate

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Anphillia Continuum-Changes-UpToDate Empty Anphillia Continuum-Changes-UpToDate

Post  AMiniatureGiantSpaceHamst Tue Mar 19, 2013 7:25 pm

Hi, I'm new to this forum, I haven't even played on the server yet (only dreaming) and so I wanted to get into all the changes which have been made to the races, classes, skills, feats and spells and whatever I've forgotten now. So I tried to put all the information (I was interested in) from this forum and also from setbb.com/mothsanphillia/, as well as 1.atwiki.com/anphilliagenesis/pages/4.html together, asked a few players online about wether, what was said in the websites was right or wrong and at the end either people said they have, like me, no clue at all or they had totally opposed opinions. So yes, I am confused. Please somone, anyone, help me bring the changes up to date and complete this list. Here is what I put together so far (The Following is not necessarily Up to date Wink :

Feat-Changes: (OLD) ?
----------------------

-Whirlwind Attack no requirements
-Improved Whirlwind Attack only requires Whirl Wind Attack
-PLanar Turning only requires Turn undead and epic lvls
-Self Concealment 1+ requires only epic lvls
-Perfect Health now active feat requires only epic lvls (not available for sorc and wiz)
-Devine Might/Shield requires CHA 16+, free-action feats, both can not be active at the same time
-Wholeness of Body now free-action
-Barb rages now free action
-Disarm removed
-Expertise/Improved Expertise requires Str 17, Int 13
-Dirty Fighting no requirements
-Epic dmg red only requires epic lvls
-Blinding Speed only requires epic lvls
-Lasting Inspiration x2 Duration of Bard songs
-Lingering song +2 rounds in duration of Bard song
-Circle Kick does not require dex anymore
-Bullrush->Soldier's Might (requires epic fghtr), Tornado-Charge->The Sandstorm (requires Soldier'S might)
-Regular charge->Deathcoil, real active feat (requires epic barb)
-Shifters get the RDD/Shifter heal as a feat -> Renewal
-RDD no breath anymore, no Immune to Sleep, no Darkvision, instead RDD Warlock feat-spells and Shifter/RDD Renewal feat 2x per day
-Imp KD removed
-KD now on-hit effect on weapon, requires Str 15, BAB 9 (Monk still get it for free at lvl 6) (not available for sorc/wiz)
-Faction Horn is a feat now
-Epic_Class_ now useable "but no effect" (secret feat ?)

Races:
------

-Half-Elf: Half Drow and Half-Moon (SR 8+1/LVL, ELC +2)
-Hafling: Ghostwise Haflings (Dex +3, Int +2, ELC +2)
Furchin (SR 22 +1/ 2LVL, ELC +2)
-Gnome: Swirfneblin (SR 22 +1/ 2LVL, ELC +2)
Forest Gnome (Cha +3, Wis +2, ELC +2)
-Elves: Drow (SR 22 +1/ 2LVL, ELC +2)
Moon Elf (Dex +2, Int +3, ELC +2)
-Dwarves: Shield Dwarf (Str +3, Con +2, ELC +2)
Duergar (SR 22 +1/ 2LVL, ELC +2)
-Humans: Aasimar (Str +2, Cha +3, ELC +2)
Tiefling (Dex +2, Int +3, ELC +2)

-Halforcs (Gruumsh Hand instead of Darkvision)


Classes (at least the big changes):
---------------------------------


Champion of Torm:
------------------

Devine Guidance: Permanent 3pts of devine dmg (not matter which weapon)
Lay on Hands: 1x per day CL x (Cha+3) (pal lvl stacks)
Devine Wrath: 3x per day attack, save, devine dmg, damage red bonus
+3 on Lvl 5, +2 every 5 lvls above (lvl 10=+5)

Cleric:
-------

Domains:

-Air (15 % Immunity to Electrical damage)
-Animal (Summon poerful elementals using Summon Creature IX)
-Death (Summon Negative Plane Avatar)
-Destruction (Erthquake rolls d8 and bypasses dmg red +5)
-Evil (20% Immunity to Negative damage)
-Fire (15% Immunity to Fire damage)
-Good (20% Immunity to Positive damage, self-target Bless and Prayer)
-Healing (+1 Regneration, empowered healing spells)
-Knowledge (+13 Spot, +13 Listen)
-Magic (Bonus to Spellcraft Cl/3)
-Plant (Self-Target Regenerate)
-Protection (Devine Protection 1x per day, DC Will= 14+ CL +2xCHA,
duration 5+CHA hours, available from Cleric 6+)
-Strength (Devine Strength, 1x per day, Str bonus CL/4 + CHA, max 12,
duration 5+ CHA hours, available from Cleric 6+, Devine Favour +5 Magical Dmg)
-Sun (Turn undead adds 1d12 to check 1d20 to turned Hit Dice)
-Travel (Immune to Hold Person and Hold Monsters)
-Trickery (1x per day, bonus to Disable Trap, Hide, Move Silently,
Open Locks, Persuade, Search, Set Trap 4+CL/2, duration 15+CHA hours, available from Cleric6+)
-War (Battle Mastery 1x per day, Dex, Con bonus CL/5 max 2, Attack CL/5 max 4,
bludgeoning dmg CL/5 max 3, dmg-red +5 CL/2 max 8, duraton 10+CHA hours, availbe from Cleric6+,
Greater Magic Weapon +5 enhancement)
-Water (15% Immunity to cold dmg)

Spells (I listed only the ones I was interested in, feel free to complete the list)
-Aid can no long be casted on one self
-Bane -2AB, -2 all saves
-Barkskin Natural AC bonus 1-6 +1, 7-16 +3, 17(+) +5
-Bestow Curse, aoe now Str, Dex, Con -3 vs Will save
-Entropic Shield, 56% concealment vs ranged
-Shield of Faith, deflection bonus +2, +1/7Lvl, max +6


Blackguard:
-----------

Lvl 1 - Infernal Decay: Permanent 3pts of neg dmg, no matter which weapon
Lvl 2 - Wyvern Blood: 1x per day Ward-spell (33% neg dmg immunity, immunity
to mind spells, immunity to curse, duration 4 Rounds/CL)
Lvl 3 Create Undead: duration 1 hour/CL , summon gets more powerfull at CL11
Lvl 5 Summon Fiend: duration 1 hour/CL, summon gets more powerful at CL9,
CL15 and Epic Fiendish Servant Feat
Lvl 6 - Laeral's Spell Shield: 1x per day spell res 6+1.5 x CL, duration 1 Turn/CL)
Lvl 7 - Return of the Beast: 1x per day +2 str, dmg res to cold 0.5xCL)
Lvl 8 - Ghast Claw: 1x per day curse on enemy (-3 Str, -3 Dex, -3 Con,
vs Will save DC 22+CL, duration 1 Round/CL, aoe spell)

Bard:
-----

Bard Song:
----------
Class Level = 40
Perform Rank = 100
Attack = 5
Damage = 6
Will = 5
Fortitude = 5
Reflex = 5
HP = 60
AC = 7
Skill Bonus = 20

Class Level = 39
Perform Rank = 95
Attack = 5
Damage = 5
Will = 5
Fortitude = 5
Reflex = 5
HP = 50
AC = 6
Skill Bonus = 18

Class Level = 34
Perform Rank = 90
Attack = 4
Damage = 5
Will = 4
Fortitude = 5
Reflex = 4
HP = 45
AC = 6
Skill Bonus = 17

Class Level = 30
Perform Rank = 90
Attack = 4
Damage = 4
Will = 4
Fortitude = 4
Reflex = 4
HP = 40
AC = 6
Skill Bonus = 16

Class Level = 29
Perform Rank = 90
Attack = 3
Damage = 3
Will = 3
Fortitude = 3
Reflex = 3
HP = 38
AC = 4
Skill Bonus = 16

Class Level = 28
Perform Rank = 85
Attack = 3
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 38
AC = 4
Skill Bonus = 14

Class Level = 27
Perform Rank = 85
Attack = 3
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 36
AC = 4
Skill Bonus = 14

Class Level = 26
Perform Rank = 80
Attack = 3
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 36
AC = 4
Skill Bonus = 14

Class Level = 25
Perform Rank = 75
Attack = 3
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 34
AC = 4
Skill Bonus = 13

Class Level = 24
Perform Rank = 70
Attack = 3
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 32
AC = 4
Skill Bonus = 10

Class Level = 23
Perform Rank = 65
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 30
AC = 4
Skill Bonus = 10

Class Level = 22
Perform Rank = 60
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 32
AC = 5
Skill Bonus = 11

Class Level = 21
Perform Rank = 55
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 30
AC = 5
Skill Bonus = 9

Class Level = 20
Perform Rank = 50
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 28
AC = 5
Skill Bonus = 8

Class Level = 19
Perform Rank = 45
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 26
AC = 5
Skill Bonus = 7

Class Level = 18
Perform Rank = 40
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 24
AC = 5
Skill Bonus = 6

Class Level = 17
Perform Rank = 35
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 22
AC = 5
Skill Bonus = 5

Class Level = 16
Perform Rank = 30
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 20
AC = 5
Skill Bonus = 4

Class Level = 15
Perform Rank = 24
Attack = 2
Damage = 3
Will = 2
Fortitude = 2
Reflex = 2
HP = 16
AC = 4
Skill Bonus = 3

Class Level = 14
Perform Rank = 21
Attack = 2
Damage = 3
Will = 1
Fortitude = 1
Reflex = 1
HP = 16
AC = 3
Skill Bonus = 2

Class Level = 11
Perform Rank = 18
Attack = 2
Damage = 2
Will = 1
Fortitude = 1
Reflex = 1
HP = 8
AC = 2
Skill Bonus = 2

Class Level = 8
Perform Rank = 15
Attack = 2
Damage = 2
Will = 1
Fortitude = 1
Reflex = 1
HP = 8
AC = 0
Skill Bonus = 1

Class Level = 6
Perform Rank = 12
Attack = 1
Damage = 2
Will = 1
Fortitude = 1
Reflex = 1
HP = 0
AC = 0
Skill Bonus = 1

Class Level = 3
Perform Rank = 9
Attack = 1
Damage = 2
Will = 1
Fortitude = 1
Reflex = 0
HP = 0
AC = 0
Skill Bonus = 0

Class Level = 2
Perform Rank = 6
Attack = 1
Damage = 1
Will = 1
Fortitude = 0
Reflex = 0
HP = 0
AC = 0
Skill Bonus = 0

Class Level = 1
Perform Rank = 3
Attack = 1
Damage = 1
Will = 0
Fortitude = 0
Reflex = 0
HP = 0
AC = 0
Skill Bonus = 0

Curse Song:
-----------

Class Level = 40
Perform Rank = 100
Attack = 4
Damage = 3
Will = 4
Fortitude = 4
Reflex = 5
HP = 60
AC = 8
Skill Penalty = 22

Class Level = 39
Perform Rank = 95
Attack = 3
Damage = 3
Will = 3
Fortitude = 2
Reflex = 3
HP = 50
AC = 7
Skill Penalty = 19

Class Level = 30
Perform Rank = 90
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 48
AC = 7
Skill Penalty = 18

Class Level = 29
Perform Rank = 90
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 46
AC = 6
Skill Penalty = 17

Class Level = 28
Perform Rank = 90
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 44
AC = 6
Skill Penalty = 16

Class Level = 27
Perform Rank = 85
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 42
AC = 6
Skill Penalty = 15

Class Level = 26
Perform Rank = 80
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 40
AC = 6
Skill Penalty = 14

Class Level = 25
Perform Rank = 75
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 38
AC = 6
Skill Penalty = 13

Class Level = 24
Perform Rank = 70
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 36
AC = 5
Skill Penalty = 12

Class Level = 23
Perform Rank = 65
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 34
AC = 5
Skill Penalty = 11

Class Level = 22
Perform Rank = 60
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 32
AC = 5
Skill Penalty = 10

Class Level = 21
Perform Rank = 55
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 30
AC = 5
Skill Penalty = 9

Class Level = 20
Perform Rank = 50
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 28
AC = 5
Skill Penalty = 8

Class Level = 19
Perform Rank = 45
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 26
AC = 5
Skill Penalty = 7

Class Level = 18
Perform Rank = 40
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 24
AC = 5
Skill Penalty = 6

Class Level = 17
Perform Rank = 35
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 22
AC = 5
Skill Penalty = 5

Class Level = 16
Perform Rank = 30
Attack = 2
Damage = 3
Will = 3
Fortitude = 2
Reflex = 2
HP = 20
AC = 5
Skill Penalty = 4

Class Level = 15
Perform Rank = 24
Attack = 2
Damage = 3
Will = 2
Fortitude = 2
Reflex = 2
HP = 16
AC = 4
Skill Penalty = 3

Class Level = 14
Perform Rank = 21
Attack = 2
Damage = 3
Will = 1
Fortitude = 1
Reflex = 1
HP = 16
AC = 3
Skill Penalty = 2

Class Level = 12
Perform Rank = 18
Attack = 2
Damage = 2
Will = 1
Fortitude = 1
Reflex = 1
HP = 8
AC = 2
Skill Penalty = 2

Class Level = 8
Perform Rank = 15
Attack = 2
Damage = 2
Will = 1
Fortitude = 1
Reflex = 1
HP = 8
AC = 0
Skill Penalty = 1

Class Level = 6
Perform Rank = 12
Attack = 1
Damage = 2
Will = 1
Fortitude = 1
Reflex = 1
HP = 0
AC = 0
Skill Penalty = 1

Class Level = 3
Perform Rank = 9
Attack = 1
Damage = 2
Will = 1
Fortitude = 1
Reflex = 0
HP = 0
AC = 0
Skill Penalty = 0

Class Level = 2
Perform Rank = 6
Attack = 1
Damage = 1
Will = 1
Fortitude = 0
Reflex = 0
HP = 0
AC = 0
Skill Penalty = 0

Class Level = 1
Perform Rank = 3
Attack = 1
Damage = 1
Will = 0
Fortitude = 0
Reflex = 0
HP = 0
AC = 0
Skill Penalty = 0

Assassin:
---------

Lvl 5 - Darkness
Lvl 7 - Improved Invisibility: Concealment 50% + INt/2, duration 2 Turns/CL
Lvl 9 - Casiel's Soul: 1x per day, AB bonus CL/3, Str->18, number
of attacks per round ->4, duration 2Rounds/CL
(with 1 Lvl in Monk -->6)

Barbarian: (OLD) ?
-----------------
CL 26+ :+2d4 Electrical dmg

Normal Rage: AB +1, duration twice as long
Greater Rage: Ab +3, -2AC, duration twice as long
Mighty Rage: 3x more uses a day, +1d10 slashing dmg +1dmg per 2CL,
Dodge AC +1, +1 per 20CL, + 2d6 neg dmg (irresistable), duration 2 rounds/CL
Thundering Rage: On Melee Weapon, 2d12 Massive Critical, On Hit
Deafness DC 25 25% Chance of aplliance for 2 Rounds

Lethargic Assail (On hit): duration 1 Turn/CL, Need Mighty Rage, melee weap, 26CL, 500 gold coins,
Critical 18-20 roll on 20, Target gets frozen (cant move but defend) for 2sec, +0.2 sec per CL
vs Will save DC13+BarbLvl

Briar Spike (Item): Special Rage (piercing dmg/Con modifier, duration 5 rounds +1 perc Con modifier)

Thread of Life (Player Tool, availble when getting epic dmg red):
1x per day 90% Immunity to all dmg types ! Duration 2 1/2 Sec + 1/2 per CL (Does not work with polymorphed)
Barb 40 duration x3

Fighter: (OLD) ?
---------------

-Sharpening Stone (Crafting for Fgtrs at Lvl15+): Duration 1turn/CL,
works on all weapons, can only be used by creator, only highest dmg
from one stone will apply, Though possible Combination: Basic+Improved+KeeStones

Basic Sharpening Stone: +1 Slasing dmg
Improved Sharpening Stone: +2 Slashing dmg
Keen Sharpening Stone: Keen on weapon
Epic sharpening Stone: +3 dmg, keen

-Bonus discipline: +6 +1/CL (on 15=13; 6+(15/2)=13.5->13)
-Bonus AB: Lvl 10 +1, Lvl20 +2, Lvl30, +4, Lvl 40 +5
-Fighter Charge: Soldier's Might (Jumps to target-->KD)
The Sandstorm (duration 3 sec+1sec/10CLs, Jumps to
target--> Imp Whirlwind, KD all targets)

Harper Scout: (OLD) ?
---------------------
(Till LVL10 now)

-Blind Fight for free
-Craft Harper Item: Now bonuses->+2 Str, +4 on all Saves vs Death Magic, Ab bonus=CL/2, duration 2rounds/CL
-Invisibilty: Now 50% +CHA modifier concealment, duration 2turns/CL
-Lliira's heart: Dmg red CLs/+6, ends ehen 100 dmg is absorbed+10/CL, duration 1Turn/CL
-Sleep->"Rakshasa's Eye": True Seeing only for Ally, 4Rounds/CL
-Tymora's Smile: +1Ab, +1 bludgeoning dmg, + 1/2CL +5 save throw bonus of either fort, reflex or will (randomly), duration 1hour/CL)
-Harper's Cats Grace: +2 Dex (stacks) 2hours/CL, not dispellable
-Harper's Eagle Splendor: +2 CH (Stacks) 2hours/CL, not dispellable

Purple Dragon Knight: (OLD) ?
----------------------------
(Till Lvl10 now, alignment restrictions removed)

Lvl1 Rallying Cry, Heroic Shield, Craft Harper Potions
Lvl2 Inspire Courage 1/day
Lvl3 Purple Dragon Knight Fear
Lvl4 Inspire COurage 2/day, Oath of Wrath
Lvl5 Final Stand
Lvl10 All Abilities +1 extra Use/day, Craft Restoration Potion Packs, Summon Mount

-Rallying Cry: Grants allies and caster bonus to all skills 1/2CL, dmg red CLx1.5 dmg power 6 absorption of dmg does not end, duration CH-mod x5+1 round
-Heroic Shield: Dodge Ac Bonus to single Ally 1/2 CL Lvl+2, duration CH-mod x5 rounds +1round, 6 minute Time Lock
-Inspiring Courage: All Allies and the caster gain +2AB, +1 Bludgeoning dmg, +1 to all saves vs Spell +1/CL, duration CH-mod x5+1 round
-PDK Fear: On enemy AOE->-3AB, -3 to all saves, DC 18+CH-Mod+CL, duration 1Turn per Caster Lvl
-Oath of Wrath: Caster gains Ab,All Saves, Skills=CH-MOd, +4 bludgeoning dmg, duration CH-MOD x5+1Round, only vs selected race
-Final Stand: All Allies and Caster gain 1d6/CL+CH-MOD Hps, 1Turn/CL

Red Dragon Disciple: (OLD) ?
---------------------------
(Must be chaotic now)

Lvl 1 Draconic Armor, Hit Die Increase (d6)
Lvl 2 Dragon Shape (Dragon or Dragon Fiend)
Lvl 3 Dragon Breath (3x/day) not available anymore ?
Lvl 4 Hit Die Increase (d8)
Lvl 6 Hit Die Increase (d10)
Lvl 9 Wings
Lvl 10 Half-Dragon. Immune to Fire, Tough as Bone
Lvl 11 Hit Die Increase (d12)
Lvl 15,20,26,30 Draconic Armor +1

-Dragon Breath not available anymore ? (Lvl6=1d6,Lvl7=1d8,Lvl10=1d10,Lvl15=1d12,Lvl20=2d6,Lvl25=2d10,Lvl30=2d12)
-Dragon Fiend Shapes:

Warlock Schooling: Casts any of its spells with unlimited times/day
Fire Link: Fire based spells ->19%+1%/CL extra dmg, the additional dmg bypasses resistences, unless main spell is resisted by spell-resistence
Dragon Weave: Haste (not dispellable)
Absorbing Scales: Absorb lvl 0-1 spells, with epic 0-2
Wings of Fury: 5% immunity vs piercing, lvl 6 10%, lvl 11 25%
Limited Senses: Meteor Swarm requires Line of Sight
Dragon Familiar: Small Dragon


Lvl 2 Warlock Apprentice (Green):

Str10,Dex12,Con17,AC10,TempHP 35, Spells->
[Green] Burning Hands, Flame Arrow, Dispell, Merge Armor
[Blue] Burning Hands, Combust, Haste, Merge Armor

Staff 1:
CH+4, AC+2, Combat Casting, Spell Penetration, Spell Focus (Evocation),
Whirlwind Attack, Fire Dmg 3, Reduction +2 (soak 59, Enchantment +3,
Dmg Immunity Fire (25%), Immunity Piercing (5%), Immunit: Fear,
Immunity Spell Lvl 0-1, Regeneration +1, conc 15, Disable Trap 5,
Discipline 3, Open Lock 5, Spellcraft 10, Spellresistence 16
..................................................................................................

Lvl 5 Warlock Trainee (Green):

Str11,Dex13,Con17,AC10,TempHP 35, Spells->
[Green] Fire Ball, Flame Arrow, Dispell, Merge armor, Item
[Blue] Elemental Shield, Combust, Haste, Merge Armor, Item

Staff 2:
CHA+5, AC+3, Combat Casting, Spell Penetration, Spell Focus (Evocation),
Whirlwind Attack, Fire Damage 4, Reduction +3 [Soak 5], Enchantment +4,
Damage Immunity Fire (50%), Damage Immunity Piercing (5%), Immunity: Fear,
Immunity Spell Level 1 and below, Regen 2, Concentration 16, Disable Trap 6,
Discipline 4, Open Lock 5, Spellcraft 11, SR 18
..........................................................................................................

Lvl 7 Warlock Student (Green):

Str12,Dex13,Con17,Ac11,TempHP 45, Spells->
[Green] Fire Ball, Wall of Fire, Dispell, Merge Armor, Item
[Blue] Elemental Shield, Sunburst, Haste, Merge Armor, Item

Staff 3:
CHA+6, AC+4, Combat Casting, Spell Penetration, Spell Focus (Evocation),
Whirlwind Attack, Fire Damage 1d6, Reduction +3 [Soak 10], Enchantment +4,
Damage Immunity Fire (50%), Damage Immunity Piercing (10%), Immunity: Fear,
Immunity Spell Level 1 and below, Regen 3, Concentration 17, Disable Trap 7,
Discipline 5, Open Lock 6, Spellcraft 15, SR 20
............................................................................................................

Lvl 9 Warlock:

Str13,Dex14,Con19,AC11,TempHP 65, Spells->
[Green] Icendiary Cloud, Wall of Fire, Dispell, Merge All
[Blue] Sunburst, Bigbys Crushin Hand, Haste, Merge All

Staff 4:
CHA+6, AC+5, Combat Casting, Spell Penetration, Spell Focus (Evocation),
Whirlwind Attack, Fire Damage 1d8, Reduction +4 [Soak 5], Enchantment +4,
Damage Immunity Fire (75%), Damage Immunity Piercing (10%), Immunity: Fear,
Immunity Spell Level 1 and below, Regen 4, Concentration 18, Disable Trap 8,
Discipline 6, Open Lock 7, Spellcraft 13, SR 22
............................................................................................................

Lvl 11+ Epic Warlock

Str15,Dex15,Con20,AC12,TempHP 95, Spells->
[Green] Icendiary Cloud, Delayed Blast Fireball, Greater Dispell, Merge All
[Blue] Meteor Swarm, Bigbys Crushing Hand, Mass Haste, Merge All

Staff 5:
CHA+7, CON+1, STR+1, WIS+1, DEX+1, INT+1, AC+7, Combat Casting, Spell Penetration,
Spell Focus (Evocation), Whirlwind Attack, Fire Damage 2d6, Reduction +6 [Soak 5],
Enchantment +5, Damage Immunity Fire (100%), Damage Immunity Piercing (25%),
Immunity: Fear, Immunity Spell Level 2 and below, Regen 6, Freedom of Movement,
Save vs Death +4, Concentration 20, Disable Trap 10, Discipline 8,
Open Lock 8, Spellcraft 16, SR 22
........................................................................................................................................

Instand Spells (DC=SC/2+15 vs Will):
Lvl 1 Forge Fire (sets target aflame for 60sec, dmg/sec, dmg=10+1d3/CL, not stackable, removable by restore)
Lvl 6 Hellish Whip (torches a single target, dmg 15+ 1/2CL + 1d4/ 1/2CL)
Lvl 9 Bolt of Fire (no save, Scorches a single target, looses 5 SR+1/8 Skillpts in Persuade, dmg -85+CL+1d20->ca.20-40 dmg)

-Dragon Shapes (All claws are the base weapon Kukri):

Lvl2 Wyrmling

Str22,Dex22,Con18,AC14,TempHP 15, Breath Weapon, Merge Weapon

Claw 1:
Cleave, Weapon Finess, Immunity Paralyze, Enchantment +3, Fire Damage 1d6,
Fire Immunity 75%, Cold Vunerability 25%, Massive Critical 3, Regen +1,
Vamp Regen +1, Spot +5, Listen +5, SR 18
..........................................................................................................

Lvl 5 Strong Wyrmling

Str23,Dex23,Con18,AC16,TempHP 25, Breath Weapon, Merge Weapon

Claw 1: "-"
.................................................................................................................................

Lvl 7 Big Wyrmling

Str24,Dex24,Con20,AC17,TempHP 35, Breath Weapon, True Seeing Spell, Merge Weapon & Armor

Claw2:
Cleave, Weapon Finess, Dodge, Mobility, Immunity Paralyze, Immunity Fear,
Immunity Poison, Enchantment +3, Fire Damage 1d6, Fire Immunity 90%,
Cold Vunerability 25%, Massive Critical 3, Regen +2, Vamp Regen +1,
Spot +8, Listen +8, SR 22
...................................................................................................................................
Lvl 9 Huge Wyrmling

Str25,Dex25,Con21,AC17,TempHP 45, Breath Weapon, True Seeing Spell, Merge Weapon & Armor

Claw2: "-"
...................................................................................................................................
Lvl 11 Dragonling

Str26,Dex25,Con22,AC18,TempHP 55, Breath Weapon, True Seeing Spell, Merge Weapon & Armor

Claw3:
Cleave, Power Attack, Weapon Finess, Dodge, Mobility, Immunity Paralyze,
Immunity Fear, Immunity Poison, Immunity Disease, Enchantment +4,
Fire Damage 1d8, Fire Immunity 100%, Cold Vunerability 10%, Massive Critical 3,
Regen +3, Vamp Regen +3, Spot +10, Listen +10, Discipline +7, SR 28
...................................................................................................................................

Lvl 13 Strong Dragonling

Str27,Dex25,Con23,AC18,TempHP 65, Breath Weapon, True Seeing Spell, Merge All

Claw3: "-"
...................................................................................................................................

Lvl 15 Big Dragonling

Str28,Dex25,Con24,AC18,TempHP 75, Breath Weapon, True Seeing Spell, Merge All

Claw3: "-"
...................................................................................................................................

Lvl 20 Young Dragon

Str30,Dex26,COn26,AC19,TempHP 95, Breath Weapon, True Seeing Spell, Fire Pulse, Merge All

Claw4:
Cleave, Power Attack, Weapon Finess, Dodge, Mobility, Sneak Attack 2d6,
Damage Reduction +4/5, Immunity Paralyze, Immunity Fear, Immunity Poison,
Immunity Disease, Enchantment +5, Fire Damage 1d10, Fire Immunity 100%,
Cold Vunerability 5%, Massive Critical 3, Regen +3, Vamp Regen +3,
Spot +13, Listen +13, Discipline +10, SR 32
...................................................................................................................................

Lvl 25 Dragon

Str33,Dex27,Con27,AC19,TempHP 155, Breath Weapon, True Seeing Spell, Fire Pulse, Merge All

Claw4: "-"
...................................................................................................................................

Lvl 26 Adult Dragon

Str39,Dex29,Con29,AC20,TempHP 195, Breath Weapon, True Seeing Spell, Fire Pulse, Merge All

Claw5:
Cleave, Power Attack, Weapon Finess, Dodge, Mobility, Sneak Attack 5d6,
Damage Reduction +5/10, Immunity Paralyze, Immunity Fear, Immunity Poison,
Immunity Disease, Immunity Mind, Enchantment +6, Fire Damage 2d8,
Fire Immunity 100%, Cold Vunerability 5%, Massive Critical 1d10,
Regen +5, Vamp Regen +3, Spot +15, Listen +15, Discipline +17, SR 32
...................................................................................................................................

Shifter/Druid: (OLD) ?
--------------
(There are more shapes yes but I was interested in the dragon shape only)

Dragon Shape:

Element: Red-fire, Green-acid, Blue-lightning

Str38,Dex36,Con28 (Base con now like for all the other forms),TempHP 100, True Seeing Spell (regular PC version but unlimited times), Dragon breath element, Merges Items, Weapons & Armor

Weapon-Battleaxe:
+7 enhancement, +6 element damage, +2d8 slashing damage,
+2d6 sneak attack, Alertness, Cleave, Dodge, Knockdown, Mobility,
Element immunity 100%, Bludgeon immunity 5%, Piercing immunity 5%,
Slashing immunity 5%, Bludgeon resist 5/-, Piercing resist 5/-,
Slashing resist 5/-, +5 soak 15 damage, Freedom, Immunity: mind spells,
Immunity: sneak attack, Immunity: paralysis, Keen, Improved Evasion,
Regeneration +5, Vampiric regeneration +2, Spell resistance 28,
On hit: Fear DC 26, 50%, 2 rounds


Shadowdancer: (OLD) ?
-----------------------

-Requires also Improved Evasion now
-Hide in Plain Sight, 9 sec cooldown
-Lvl10 now 4d6 Blackguard Sneak Attack

I did not feel like researching all the spells (since some descriptions were missing anyways)

So It's a start isn't ?



AMiniatureGiantSpaceHamst

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Anphillia Continuum-Changes-UpToDate Empty Re: Anphillia Continuum-Changes-UpToDate

Post  Felix Thu Mar 21, 2013 6:21 pm

I'm sorry it took me so long to respond. This post is a daunting one to tackle because no one really knows all of the answers to your questions. The most accurate info can be found in game itself in the descriptions. There are still classes that need to be fixed and all sorts of things that need a look over. I assume your asking these questions so you can figure out a build you may want to make. If this is the case your best bet is to get in game and talk to a player who has been around for a while.
Felix
Felix
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