Patch 1.70
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Patch 1.70
http://www.neverwinternights.info/p170.htm
Gimmie!
Should work with this MOD.
-TheMothMan
Gimmie!
Should work with this MOD.
-TheMothMan
TheMothMan- Posts : 309
Join date : 2011-06-17
Re: Patch 1.70
I read through the notes and couldn't see anything that we'd need.
Unless I missed something?
Seems just a lump of 2da, blueprint and a few script edits.
Unless I missed something?
Seems just a lump of 2da, blueprint and a few script edits.
Professor Plum- Posts : 783
Join date : 2011-04-09
Re: Patch 1.70
Well, yeah.
Many of the changes are changes I've already done.
Spells, Spell targetting, Innate levels, Immunities, Feat Prereqs, 100's of bugfixes and so on.
What interests me is the AI changes.
The parts of how the game handles flying objects interests me aswell.
The changes to traps and other such things.
Basically all the "hardcoded" fixes.
-TheMothMan
Many of the changes are changes I've already done.
Spells, Spell targetting, Innate levels, Immunities, Feat Prereqs, 100's of bugfixes and so on.
What interests me is the AI changes.
The parts of how the game handles flying objects interests me aswell.
The changes to traps and other such things.
Basically all the "hardcoded" fixes.
-TheMothMan
TheMothMan- Posts : 309
Join date : 2011-06-17
Re: Patch 1.70
Surely nothing would be hard coded as it'd cause issues with non 1.7 people.
My experience of the flying creature stuff on the vault, is a simple check to see if the creature has a flying creature appearance.
I had a quick search, but the AI stuff is a couple of fixes to spell 2da's? Traps just some script edits?
My experience of the flying creature stuff on the vault, is a simple check to see if the creature has a flying creature appearance.
I had a quick search, but the AI stuff is a couple of fixes to spell 2da's? Traps just some script edits?
Professor Plum- Posts : 783
Join date : 2011-04-09
Re: Patch 1.70
If what you say is true, I am really disappointed.
I noticed they used the 2da merger, so I suppose their fixes are 2da too.
Oh well.
-TheMothMan
I noticed they used the 2da merger, so I suppose their fixes are 2da too.
Oh well.
-TheMothMan
TheMothMan- Posts : 309
Join date : 2011-06-17
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