Patch 1.70

View previous topic View next topic Go down

Patch 1.70

Post  TheMothMan on Fri Mar 08, 2013 3:16 pm

http://www.neverwinternights.info/p170.htm

Gimmie!

Should work with this MOD.

-TheMothMan
avatar
TheMothMan

Posts : 295
Join date : 2011-06-17

View user profile

Back to top Go down

Re: Patch 1.70

Post  Professor Plum on Sat Mar 09, 2013 4:36 am

I read through the notes and couldn't see anything that we'd need.

Unless I missed something?

Seems just a lump of 2da, blueprint and a few script edits.
avatar
Professor Plum

Posts : 783
Join date : 2011-04-09

View user profile

Back to top Go down

Re: Patch 1.70

Post  TheMothMan on Sat Mar 09, 2013 6:50 am

Well, yeah.
Many of the changes are changes I've already done.
Spells, Spell targetting, Innate levels, Immunities, Feat Prereqs, 100's of bugfixes and so on.

What interests me is the AI changes.
The parts of how the game handles flying objects interests me aswell.
The changes to traps and other such things.
Basically all the "hardcoded" fixes.

-TheMothMan
avatar
TheMothMan

Posts : 295
Join date : 2011-06-17

View user profile

Back to top Go down

Re: Patch 1.70

Post  Professor Plum on Sat Mar 09, 2013 7:03 am

Surely nothing would be hard coded as it'd cause issues with non 1.7 people.

My experience of the flying creature stuff on the vault, is a simple check to see if the creature has a flying creature appearance.

I had a quick search, but the AI stuff is a couple of fixes to spell 2da's? Traps just some script edits?

avatar
Professor Plum

Posts : 783
Join date : 2011-04-09

View user profile

Back to top Go down

Re: Patch 1.70

Post  TheMothMan on Sat Mar 09, 2013 1:16 pm

If what you say is true, I am really disappointed.

I noticed they used the 2da merger, so I suppose their fixes are 2da too.

Oh well.

-TheMothMan
avatar
TheMothMan

Posts : 295
Join date : 2011-06-17

View user profile

Back to top Go down

Re: Patch 1.70

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum