Area Alerts

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Area Alerts

Post  Whoisthere on Thu Dec 27, 2012 8:00 am

I'm not sure how the area alerts are setup when you enter an area that triggers the Faction horn alerts, Druid or Scouts spotted (Axfell or Cleaven) in area..
Any way to set a skill level of Hide/MS that would cause that not to trigger? I'm talking high skill, if someone has a char that can do this they know better than to feed off of lower level faction players, would just be good for the forts to have the ability to recon an area and have a true scout.

Pick a good Hide/MS skill level to bypass, char level 30+, what would that number have to be??
Dont advertise it, let the player work at the build and have to try it..!!


Last edited by Whoisthere on Thu Dec 27, 2012 10:30 am; edited 1 time in total
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Re: Area Alerts

Post  UndyingKnight on Thu Dec 27, 2012 10:25 am

I don't play a sneak but I do agree with this..

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Re: Area Alerts

Post  Rugnarie on Thu Dec 27, 2012 10:49 am

There was a script check at Anphillia Exodus, something like if Hide/MS=115->No alert.

I remember asking Felix about implementing it, though I can't recall what he said about it...
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Re: Area Alerts

Post  -25Mts on Thu Dec 27, 2012 8:32 pm

There has been a lot of lowbie killing lately.

And if you are hoping there won't be any lvl 40 sneakers stalking in low lvl areas and killing low levels then maybe you're in for some disappointment. Very Happy

('cus i bet you it'll happen!)
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Re: Area Alerts

Post  Rugnarie on Fri Dec 28, 2012 4:19 am

Well yea, there's always a risk like that.
It also allows amazing RP.

...lvl 7 is owning bandits at Plains with his Gate scroll/trophy suddenly from behind a figure touches his back with a blade with words:"Into the portal or die where you stand!"

I can't remember when it was the last time since anybody has stepped into that portal Smile
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Re: Area Alerts

Post  Felix on Fri Dec 28, 2012 8:43 am

I have always liked that idea we just need someone to edit the scripts. Anyone up for the task?
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