Axfell / Cleaven prisons

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Axfell / Cleaven prisons

Post  Felix on Tue May 22, 2012 2:21 pm

I would like to rework the prisons we have a bit. Get rid of the current portal prison and deadmans crossing and add a Slevers Pit area to Axfell and a Prison to Cleaven. These areas will be inside of the outergate and will be another option for an assaulting party. An example Cleaven could take down the outergate and go to the slavers pit where they would fight some Axfell slavers. After the slavers are dead they would have an option to free the slaves in which some Cleaven POW NPCs will follow them back to Cleaven and must be protected. These areas will also be places where those breaking laws within their own fort can be sent as punishment however they must be caught and subdued before they are arrested. Once subdued a PC that has the jailer RP position will be able to use a special item on the subdued which will transport them to captivity.

What do you guys think?
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Re: Axfell / Cleaven prisons

Post  Rugnarie on Tue May 22, 2012 2:31 pm

Somebody from the Exodus staff leave some reply Wink
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Re: Axfell / Cleaven prisons

Post  -terenee- on Tue May 22, 2012 2:50 pm

..


Last edited by Isendel on Sun Jul 29, 2012 12:57 pm; edited 1 time in total
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Re: Axfell / Cleaven prisons

Post  Lunatik on Tue May 22, 2012 7:53 pm

removed by poster


Last edited by hundie66 on Sat Jun 16, 2012 9:00 am; edited 1 time in total
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Re: Axfell / Cleaven prisons

Post  Professor Plum on Wed May 23, 2012 12:46 am

Something like this?

Exodus Jail System
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Re: Axfell / Cleaven prisons

Post  Felix on Wed May 23, 2012 8:28 am

That would work especially since its already made. We could just import it yea?
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Re: Axfell / Cleaven prisons

Post  Professor Plum on Wed May 23, 2012 11:55 am

Errr, maybe.

Alot of the core scripts were cleaned up on Exodus, so it may not work at all.
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Re: Axfell / Cleaven prisons

Post  StateOfMind on Fri May 25, 2012 4:20 am

Sounds like a great idea!

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Re: Axfell / Cleaven prisons

Post  Felix on Fri May 25, 2012 8:37 am

So Plum is it worth a shot or shall I just wait till we have a builder willing to take on the task?
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Re: Axfell / Cleaven prisons

Post  Professor Plum on Mon May 28, 2012 9:06 am

It'd probs be best if you got a builder on it, unless J materialised.

I've not got a whole bunch of time to got trawling through scripts.
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