Project Anphillia Origins

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Project Anphillia Origins

Post  TheMothMan on Thu Jan 19, 2012 6:52 am

** NOTE: THIS MOD IS INDEPENDANT OF ANPHILLIA CONTINUUM. IT WILL NOT REPLACE THIS SERVERS CURRENT MOD. THIS IS MY PET PROJECT WHICH IS A SEPERATE PROJECT FROM ANPHILLIA CONTINUUM. **


Hello all!
I hope you all had a long nice x-mas and new year.

I thought I'd inform you all of the NWN MOD I'm working on.
The cheesy name will probably be changed, its just a WiP title. Smile

Anyways, I made a small illustration of how I plan to rework the character system, which is one of the key system in my new MOD.
If you have any questions after reading this, feel free to ask in this thread.

Im still working on the whole background story for the MOD, but it will be set on Anphillia (of course!). Most of the landscape will remain intact and the setting will be familiar.
However, due to the major overhaul I'm planning with the character system, most all mobs, items, spells, skill and abilities will be changed.
I want the MOD to make the game more intuitive and straight forward with character progression, yet keep the sense of choice and specilization.
With that said, I also want the class-roles to be more prominent.

I also never liked the save-system in D&D. Too much chance and always two points of an extreme. No damage or tons of damage.

This time around I'm editing Dialog.tlk file to make sure all descriptions of all spells/skills/abilites/classes/races/abilites are in the actual GUI of the game. No more wikis! Smile

So here is the illustration of the basic concept of the character system.

Please post any questions and comments in this thread, if there are any.
And please excuse any typos, as it is just a draft. Hehe.

http://imageshack.us/photo/my-images/39/origins.png/

-TheMothMan


Last edited by TheMothMan on Fri Jan 20, 2012 2:51 am; edited 1 time in total
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Re: Project Anphillia Origins

Post  Rugnarie on Thu Jan 19, 2012 7:07 am

*like*
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Re: Project Anphillia Origins

Post  Lunatik on Thu Jan 19, 2012 10:06 am

removed by poster


Last edited by hundie66 on Sat Jun 16, 2012 8:51 am; edited 1 time in total
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Re: Project Anphillia Origins

Post  DeathWarding on Thu Jan 19, 2012 1:53 pm

okay i love classic anphillia, I hate too see if fade away Sad
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Re: Project Anphillia Origins

Post  DeathWarding on Thu Jan 19, 2012 1:57 pm

can we have a copy normal classic anphillia? ID like to still be able too play it Smile

Howver mothman never fails with his creations... I just always played nwn for years because of anphillia
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Re: Project Anphillia Origins

Post  TheMothMan on Fri Jan 20, 2012 2:46 am

Please understand one thing - This mod has nothing to do with Anphillia Continuum.
I'm just making a mod. It doesn't mean this server/mod will be shut down or anything like that.
I'm just making a mod. Smile

I posted this in Off Topic for a reason, hehe. But I can see the confusion since I posted on this forum (amongst others).
Sorry for that guys.
This mod will not be implemented here.
Again, I'm sorry for not being clear enough on that point.

As far as I know, Felix will keep this server/mod running as normal.

-TheMothMan
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Re: Project Anphillia Origins

Post  Denmc on Sat Jan 21, 2012 6:10 pm

So when is the MOD going to be launching ?
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Re: Project Anphillia Origins

Post  Felix on Thu Jan 26, 2012 10:22 pm

Very cool. Its always fun to play your interesting creations Moth.
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Re: Project Anphillia Origins

Post  TheeVals on Wed Feb 01, 2012 6:04 am

No Druids, (or is shaman counted as a druid?) !?

Monks can become Blackguards!? ( I assume Archer = Arcane archer?)

How unique are these new classes going to be? o,O

No gnomes or half-elves!!!??? -Will rangers still be able to have favore'd enemies? (even though they'd have to take them as epic feats i guess...)

Will shadow dancer's still get hide in plain sight, will it get a time restriction?
Will you add a time restriction to knockdowns?
(since KD spam is just as bad, if not more as stealth spam.)
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Re: Project Anphillia Origins

Post  TheMothMan on Wed Feb 01, 2012 8:45 am

Any form of Stealth will work as Invisability works in the original game.
There will be no Invisability spells of any sort.
And only a few short-time methods of detection.
And as with Invisability in the original game, getting to close to an enemy will make you visable but untargetable.
Attacking will remove your Invisability and there will be a timelock before it can be reactivated again.
Stealth (Invisability) will be exclusive to Shadowdancers.
Assassins will be more damage-oriented, with focus on fast movement in battle.


Correct, no Gnomes or Half-elves.
Shaman will perform some of the roles that the Druid have. While Stormwalker will perform some.

KD will be a singletarget ability with timelock, but it will always hit. Think of it as a melee fighters Stun-spell.

Monks are not like monks in the original game, they will be much different. No movementspeed bonus or special unarmed AB.

I aim to make all 5 base classes very different in playstyle and gear requirements. The 3 epic classes that branch out from the baseclass will play as a variation on that baseclass.

-TheMothMan
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Re: Project Anphillia Origins

Post  Denmc on Thu Feb 02, 2012 11:33 pm

i was just wondering when the server is going to launch since anph genisus is getting no play ...... *sad face* or has it launched ?
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Re: Project Anphillia Origins

Post  DeathWarding on Fri Feb 17, 2012 9:11 am

I second that question
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Re: Project Anphillia Origins

Post  DeathWarding on Mon Feb 27, 2012 11:01 am

Please let -us- know when we have any new details, I'm itching too play again!

Miss my old Anphillian buddies!
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Re: Project Anphillia Origins

Post  DeathWarding on Fri Mar 09, 2012 8:37 am

TheMothMan wrote:** NOTE: THIS MOD IS INDEPENDANT OF ANPHILLIA CONTINUUM. IT WILL NOT REPLACE THIS SERVERS CURRENT MOD. THIS IS MY PET PROJECT WHICH IS A SEPERATE PROJECT FROM ANPHILLIA CONTINUUM. **


Hello all!
I hope you all had a long nice x-mas and new year.

I thought I'd inform you all of the NWN MOD I'm working on.
The cheesy name will probably be changed, its just a WiP title. Smile

Anyways, I made a small illustration of how I plan to rework the character system, which is one of the key system in my new MOD.
If you have any questions after reading this, feel free to ask in this thread.

Im still working on the whole background story for the MOD, but it will be set on Anphillia (of course!). Most of the landscape will remain intact and the setting will be familiar.
However, due to the major overhaul I'm planning with the character system, most all mobs, items, spells, skill and abilities will be changed.
I want the MOD to make the game more intuitive and straight forward with character progression, yet keep the sense of choice and specilization.
With that said, I also want the class-roles to be more prominent.

I also never liked the save-system in D&D. Too much chance and always two points of an extreme. No damage or tons of damage.

This time around I'm editing Dialog.tlk file to make sure all descriptions of all spells/skills/abilites/classes/races/abilites are in the actual GUI of the game. No more wikis! Smile

So here is the illustration of the basic concept of the character system.

Please post any questions and comments in this thread, if there are any.
And please excuse any typos, as it is just a draft. Hehe.

http://imageshack.us/photo/my-images/39/origins.png/

-TheMothMan





When will the expected date of arrival of the server be set at? I'm so eager to play on an active anphillia server.
I'm very excited with anticipation of this project. So any ideas on when we will see a test mod or the polished version to go up?
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anphillia

Post  Denmc on Mon Apr 02, 2012 3:15 am

well just asking again .... is there a date for the launch ? or is it still in question ?.... um would like to know , i dont want to say that the anphillia server now that is up will go dead but its quite likely it will and i think everyone who plays anphillia servers are ready for something new evn thou i wouldnt mind the old dallins anphillia blackheart server to come back , i loved that server it was huge and high magic and it was not easy to get the items such as ore and jewels ,you really needed a good party to do it ... just my say on that but would like a reply from you moth if u can ?
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Re: Project Anphillia Origins

Post  TheMothMan on Mon Apr 02, 2012 8:17 pm

Sorry guys for "ignoring" you all. Sad

My personal life has been kind of a mess lately, many changes in my social stauts.
So there has been little to no time for me to get some work done on this.
It's still just at the point where it's just a set of small notes and many mental notes, so in short - These is no MOD at this point.

But I've been lurking this forum some and I'm glad too see it's back up.

I will try to find some time to join you guys in playing and at somepoint I might have enough time to even help out some more.

I have a few projects that might suit this currently running MOD, like a sort of "Instance" system and some other small goodies.
Futhermore there are much of things in this currently running MOD that could use some cleanup.

I'll try to be around.

TLTR: Anphillia Origins ain't happening anytime soon. Don't hold your breath.

-TheMothMan
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Re: Project Anphillia Origins

Post  Denmc on Mon Apr 02, 2012 11:34 pm

Thank you for your reply . I wasnt the only one that had interrest in this post about that server .
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