Server stability and the future

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Server stability and the future

Post  Felix on Thu Oct 27, 2011 3:20 pm

We all know that the server has been less reliable than we would like. Currently I am paying 10 dollars a month to have it on a shared host from BurstNet. This means that our bandwidth is wonderful though we have had ussues because other users who share our node have been abusing resources. Our CPU and memory usage is close to maxed on this system. We could pay an extra 15 dollars a month and get a real dedicated host or we could try and host it on someones PC which would give us plenty of CPU and memory but then bandwidth would be an issue.

We will soon have NWNX up and running and will be able to actually see if our mod is putting extra strain on the server. This is very important to help us decided what direction we should take.
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Re: Server stability and the future

Post  -terenee- on Thu Oct 27, 2011 5:35 pm

..


Last edited by Isendel on Sun Jul 29, 2012 12:48 pm; edited 1 time in total
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Re: Server stability and the future

Post  Felix on Thu Oct 27, 2011 10:55 pm

Again running the mod off a computer at someones house will cause lag from bandwidth issues. Once nwnx is running we will see if there are problems with our module firing out of control scripts which can cause lag. If it is a problem we may be able to fix it and could possibly with some luck have some better stability in the future. If its not causing a problem I would say a better more expensive host is our only solution.
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Re: Server stability and the future

Post  Professor Plum on Thu Oct 27, 2011 11:41 pm

Enable "Enable SubNet Profiling=1", for a guide. It'll produce a log file of all the clients connected (CD Keys, total up / down, average per client and average server total)

NWN bandwidth is extremely tiny compared to most other games, I'd be surprised if a steady 1 mb/s connection couldn't cope.
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Re: Server stability and the future

Post  Felix on Fri Oct 28, 2011 12:07 am

This is in the nwnx profiler plum?
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Re: Server stability and the future

Post  Professor Plum on Mon Oct 31, 2011 12:00 pm

Just a switch in nwn.ini
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