Information about the Ranger

View previous topic View next topic Go down

Information about the Ranger

Post  Arataki on Mon Jun 06, 2011 1:55 pm

Description: Rangers are skilled stalkers and hunters who make their home in the wilderness. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.

Alignment restrictions: none

Hit die: d10

Proficiencies: armor (light, medium), shields, weapons (martial, simple)

Skill points: 4 + int modifier ( (4 + int modifier) * 4 at 1st level)

Skills: animal empathy, concentration, craft armor, craft trap, craft weapon, discipline, heal, hide, listen, lore, move silently, parry, ride, search, set trap, spot

Selectable class feats: brew potion, craft wand, deflect arrows, scribe scroll, skill focus (animal empathy), spell focus, weapon proficiency (exotic)

Bonus feats: favored enemy, greater spell focus

Primary saving throw(s): fortitude

Base attack bonus: +1/level

Spellcasting: divine (wisdom-based, armor-related chance of spell failure is ignored). Must have a wisdom score of 10 + the spell's level to cast a spell.

Bonus feats: The epic ranger gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, 29, 32, 35, and 38.

Epic ranger bonus feats: bane of enemies, blinding speed, epic prowess, epic spell focus, epic toughness, epic weapon focus, favored enemy, improved combat casting, perfect health

Epic selectable class feats: epic skill focus (animal empathy)


Base spells per day:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

1 - - - 0 0 1 1 1 1 1 1 1 1 2 2 2 2 3 3 3
2 - - - - - - - 0 0 1 1 1 1 1 1 2 2 2 3 3
3 - - - - - - - - - - 0 1 1 1 1 1 2 2 3 3
4 - - - - - - - - - - - - - 0 1 1 1 1 2 3
avatar
Arataki

Posts : 26
Join date : 2011-03-27

View user profile

Back to top Go down

RANGER SPELLS

Post  Arataki on Wed Jun 08, 2011 12:46 pm

1st-Level ranger spells:
Amplify
Camoflage
Cure Light Wounds
Entangle
Entropic Shield
Expeditious Retreat
Grease
Indentify
Magic Fang
Rogue's Cunning
Resist Elements
Sanctuary
Shield of Dawn
Summon Creature I
Ultravision
Virtue

2nd-Level Ranger Spells:
Barskin
Bull's Strenght
Cat's Grace
Flame Berry
Glyph of Warding
Circle of the Holy Might
Hold Animal
Ice Berry
One with the Land
Owls Wisdom
Protection from Elements
Rogue Links
Sleep
Stone Bones
Storm Armor
Summon Creature II
Vestment of Faith

3rd-Level ranger spells:
Aid (can cast on yourself)
Blade Thirst
Call Lightning
Calm Emotions
Cure Moderate Wounds
Darkfire
Detect
Fear
Fist of Balance
Golem Walk
Greater Magic Fang
Greater Shield of Dawn
Invisibility Purge
Negative Energy Protetion
Neutralize Poison
Prayer (can cast on yourself)
Remove Disease
Spirit of the Wood
Summon Creature III
True Seeing
Twin Fist of Fire

4th-Level ranger spells:
A Howl in the Night
Awaken
Axe of the Comming Storm
Courtesan Blade
Cure Serious Wounds
Death Ward
Energy Buffer
Eye of the Eagle
Freedom of Movement
Healing Circle
Mass Camouflage
Monstrous Regeneration
Nature's Balance
Phantom Bow
Polymorph Self
Protection from Law
Stoneskin
Summon Creature IV
avatar
Arataki

Posts : 26
Join date : 2011-03-27

View user profile

Back to top Go down

SOME SPELL DESCRIPTIONS

Post  Arataki on Thu Jun 09, 2011 12:16 pm

Shield of Dawn

Caster level: Paladin 1. Ranger 1
Innate level: 1
School: Transmutation
Components: Verbal, Somatic
Range: Personal
Save: Harmless
Spell resistance: No
Area of effect: Target
Duration: 1 Turn / Level
Metamagic: Extend

Description:
This spell enhances the caster's shield, granting it damage resistance of divine 5/- and +1 AC per four caster levels, to a maximum of +3.
-------------------------------------------------------------------------------------------------------------------------------
Flame Berry

Caster level: Druid 3 / Ranger 2
Innate level: 3
School: Evocation
Components: Verbal, Somatic
Range: Short
Save: Harmless
Spell resistance: No
Area of effect: Companion
Duration: 2 Rounds per Level
Metamagic: None

Description:
Grants the Companion with the following effects;

* 1d6 Fire Damage.
* 1 Fire Resistance per every other Caster Level.
* 2 Regen every 1½rounds (9 Seconds).
* Haste.
-------------------------------------------------------------------------------------------------------------------------------
Ice Berry

Caster level: Druid 3 / Ranger 2
Innate level: 3
School: Evocation
Components: Verbal, Somatic
Range: Short
Save: Harmless
Spell resistance: No
Area of effect: Companion
Duration: 2 Rounds per Level
Metamagic: None

Description:
Grants the Companion with the following effects;

* 1d6 Cold Damage.
* 1 Cold Resistance per every other Caster Level.
* 2 Regen every 1½rounds (9 Seconds).
* Haste.
-------------------------------------------------------------------------------------------------------------------------------
Girdle of Holy Might

Caster level: Paladin 2. Ranger 2
Innate level: 2
School: Transmutation
Components: Verbal, Somatic
Range: Personal
Save: Harmless
Spell resistance: No
Area of effect: Target
Duration: 1 Turn / Level
Metamagic: Extend

Description:
This spell enhances the caster's belt, granting it damage resistance of negative 5/- and an enhancement bonus to strength dependent on the caster's level: +1 for caster levels 1-19, and +2 for caster levels 20 or greater.
-------------------------------------------------------------------------------------------------------------------------------
Vestments of Faith

Caster level: Ranger 2
Innate level: 2
School: Transmutation
Components: Verbal, Somatic
Range: Personal
Save: Harmless
Spell resistance: No
Area of effect: Target
Duration: 1 Turn / Level
Metamagic: Extend

Description:
This spell enhances the ranger's cloth armor, granting it an armor bonus to AC of +1 per six caster levels, to a maximum of +5. If the ranger's caster level is 40, then the armor is instead granted a +6 bonus to AC.

-------------------------------------------------------------------------------------------------------------------------------
Calm Emotions

Caster level: Druid 4, Ranger 3
Innate level: 4
School: Enchantment
Components: Verbal, Somatic
Range: Short
Save: None
Spell resistance: Harmless
Area of effect: Colossal
Duration: 2 Rounds per Caster Level
Metamagic: Extendable

Description:

This spell renders all allies within the area of effect immune to mind-affecting spells and effects. All negative mind-affecting effects are also removed from the target creatures.
-------------------------------------------------------------------------------------------------------------------------------

Fists of Balance

Caster level: Paladin 3. Ranger 3
Innate level: 3
School: Transmutation
Components: Verbal, Somatic
Range: Personal
Save: Harmless
Spell resistance: No
Area of effect: Target
Duration: 1 Turn / Level
Metamagic: Extend

Description:
This spell enhances the caster's gloves, granting them a skill bonus to discipline equal to (Caster Level / 5) + 2.
-------------------------------------------------------------------------------------------------------------------------------

Greater Shield of Dawn

Caster level: Paladin 3. Ranger 3
Innate level: 3
School: Transmutation
Components: Verbal, Somatic
Range: Personal
Save: Harmless
Spell resistance: No
Area of effect: Target
Duration: 1 Turn / Level
Metamagic: Extend

Description:
This spell enhances the caster's shield, granting it damage resistance of divine 5/- and +1 AC per five caster levels, to a maximum of +5.
-------------------------------------------------------------------------------------------------------------------------------
Shield of Law

Caster level: Paladin 3 / Ranger 3
Innate level: 3
School: Abjuraion
Components: Verbal, Somatic
Range: Personal
Save: Harmless
Spell resistance: No
Area of effect: Caster
Duration: 2 Rounds per Level
Metamagic: Extended

Description:
Surrounds the caster with a thick fog of bugs, protecting her against Bludgeoning and Slashing damage.
Grants 25% Immunity vs Bludgeoning and Slashing damage.
-------------------------------------------------------------------------------------------------------------------------------
Spirit of the Wood

Caster level: Druid 3, Ranger 3
Innate level: 3
School:
Components: Verbal, Somatic
Range: Target
Save: None
Spell resistance: No
Immunity type: None
Area of effect: Touch
Duration: 1 Hour / Level
Metamagic: Extend

Description: The target gains the following bonuses:

25% Divine Immunity
25% Negative Immunity
Slow Immunity
-------------------------------------------------------------------------------------------------------------------------------
Twin Fists of Fire

Caster level: Paladin 3. Ranger 3
Innate level: 3
School: Transmutation
Components: Verbal, Somatic
Range: Personal
Save: Harmless
Spell resistance: No
Area of effect: Target
Duration: 1 Turn / Level
Metamagic: Extend

Description:
This spell enhances the caster's gloves, granting them a damage bonus of 1d8 fire.

-------------------------------------------------------------------------------------------------------------------------------
Courtesan Blade

Caster level: Ranger 4
Innate level: 4
School: Transmutation
Components: Verbal, Somatic
Range: Personal
Save: Harmless
Spell resistance: No
Area of effect: Target
Duration: 1 Turn / Level
Metamagic: None

Description:
This spell enhances the ranger's slashing weapon, granting it an attack bonus of +1 per six caster levels, to a maximum of +5. If the ranger is pure, then an additional +1 attack bonus is granted. Furthermore, if the ranger's caster level is 40, another +1 attack bonus is granted, for a total of +7.
-------------------------------------------------------------------------------------------------------------------------------
Phantom Bow

Caster level: Ranger 4
Innate level: 4
School: Transmutation
Components: Verbal, Somatic
Range: Personal
Save: Harmless
Spell resistance: No
Area of effect: Target
Duration: 1 Turn / Level
Metamagic: None

Description:
This spell enhances the ranger's ranged weapon, granting it an attack bonus of +1 per five caster levels, to a maximum of +5. If the ranger is pure, then an additional +1 attack bonus is granted. Furthermore, if the ranger's caster level is 40, another +1 attack bonus is granted, for a total of +7.

-------------------------------------------------------------------------------------------------------------------------------
Axe of the Coming Storm

Caster level: Ranger 4
Innate level: 4
School: Transmutation
Components: Verbal, Somatic
Range: Personal
Save: Harmless
Spell resistance: No
Area of effect: Target
Duration: 1 Turn / Level
Metamagic: None

Description:
This spell enhances the ranger's throwing weapon, granting it an attack bonus of +1 per six caster levels, to a maximum of +5. If the ranger is pure, then an additional +1 attack bonus is granted. Furthermore, if the ranger's caster level is 40, another +1 attack bonus is granted, for a total of +7.
--------------------------------------------------------------------------------------------------------------------------------
Eyes of the Eagle

Caster level: Druid 4, Ranger 4
Innate level: 4
School:
Components: Verbal, Somatic
Range: Animal Companion
Save: None
Spell resistance: Yes/No
Immunity type: None
Area of effect: Single
Duration: 1 turn / Level
Metamagic: None

Description: Grants your associate magical sight beyond that of any normal beast. They gain the feat Blind Fight.

-------------------------------------------------------------------------------------------------------------------------------

From the spells below I don't know the exact descriptions. I write down what I noticed or heard.:
-------------------------------------------------------------------------------------------------------------------------------

Storm Armor
Caster level : Ranger 2

The spell enhances the casters armor, Grants it on hit electric jolt. level 25

-------------------------------------------------------------------------------------------------------------------------------
Roque Links
Caster level : Ranger 3

The ranger is able to make traps
-------------------------------------------------------------------------------------------------------------------------------
Golem Walk
Caster level : Ranger 3

Grants spell immunity against ..................?

-------------------------------------------------------------------------------------------------------------------------------
Detect
Caster level : ranger 3

Birds scout for enemies in the area you are walking

-------------------------------------------------------------------------------------------------------------------------------

Protection from law
Caster level: ranger 4

The ranger gets 2 strenght
It gives 1d10 damage to your favourite enemies
-------------------------------------------------------------------------------------------------------------------------------


avatar
Arataki

Posts : 26
Join date : 2011-03-27

View user profile

Back to top Go down

Re: Information about the Ranger

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum