Anphillia Continuum
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Amia shop system

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I Almost
Rugnarie
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Post  Rugnarie Tue May 17, 2011 12:06 am

Most of you most likely played on Amia....
I really liked the "shopping system" there - meaning if some guys kept looting epic bosses whole days, they would just open their shop and sell stuff for gold or Mythals or whatever the buyer would offer...

I think it could work here aswell, since not everybody loots Condors, some don't know how, some can't effort build-wise, some can't effort time-wise...
It could be easy money for the sellers...Instead of selling junk or making golden daggers for few hours, you could get it in 10 seconds.
Thoughts? Smile

Rugnarie
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Post  I Almost Tue May 17, 2011 2:50 am

I dislike this idea.
First of all you would be able to sell ''Epic'' items to the opposition. Second i dont think you should sell ''Epic'' items for (high) prices to players of the same fort. After all its supposed to be a team based. And if you really want to sell these items your still able to do so just shout it in the fort that your selling items. Saves less scripting and headacks ^^
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I Almost

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Post  Professor Plum Tue May 17, 2011 7:27 am

So no pc would be on Anphillia for personal gain? I can imagine many players, Axfell especially, that would sell anything to anyone.

I can imagine many people tricking even the loyalist of militia members into selling them wares. People don't go around wearing 'Dislike' on their foreheads Wink

That said, it's not that much effort to stand about Ranz selling your wares without a display case.
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Post  Krakilin Tue May 17, 2011 8:57 pm

I agree with I almost. if you want to sell epic items go there and charge items up and say its a labor fee. you can sell things as it is fine. no need for a change.

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Post  SnarleysAngel Tue May 17, 2011 10:31 pm

The ability to set up a shop in your own fort would be pretty cool though, also can facilitate RP.

Although I think it'd be pretty low on the current priority list development wise

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Post  J. Persinne Wed May 18, 2011 12:31 am

Shops are fabulous for roleplay. Sure, at first the notion seems so simple: you get one fellow plundering Condor's for a few books to put on the shelves. But then the next thing you know, you have said fellow wanting to, you know, perfect the shopkeeping technique. So he hires some other folks to plunder, others to restock, others to advertise, and others to manage. Then you get another group of like-minded fellows doing a similar same thing, except this group wants to compete with the other one and, voila, the stage is set for adventure and intrigue: all the things that make roleplay great.

Inter-party competition isn't necessarily indicative of strife or a general lack of teamwork. Here in America (and in so many other places), we call that system "capitalism". It's somewhat based on the (rather confounding) notion that there are a finite number of resources.

Despite all that, though, I must concur with Snarley. It'd be pretty low on the priority list development-wise.

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