Supernatural traps

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Supernatural traps

Post  Rugnarie on Thu Apr 14, 2011 9:48 am

So it's awesome when you gather like 8 of those Hellenous things to blast them, being Injured already to trigger %$"£%^£$^!!!!!! supernatural trap taht grants 95% Arcane failure Very Happy
Restor doesn't help. Greater restor doesn't help. Rest doesn't help. Relog doesn't help.

Please, do something about it, it's f-ing frustrating.
(optimally, remove it.)

Edit:
Reloggin' AND resting works.
Imagine my frustration after I triggered the same kind of trap for second time in upcoming 10 minutes.....
Also, it the effect disappears after 20 minutes or so...but still this kind of effect is really a killer for casters Sad
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Re: Supernatural traps

Post  J. Persinne on Thu Apr 14, 2011 2:56 pm

That standard answer here is something along the lines of, "teamwork, yo!"

But I hate the random traps too.

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Re: Supernatural traps

Post  Xeleem on Thu Apr 14, 2011 6:00 pm

I kinda love the idea of random traps, keeps you on your toes. (Or missing a couple of them, plus livers and spleens.)

My standard response would be: "Invest in Search, yo!"

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Re: Supernatural traps

Post  TheeVals on Thu Apr 14, 2011 6:09 pm

Arn't some of them helpful?

They provide a bonus, can't think of specific ones at the moment!
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Re: Supernatural traps

Post  Kombat Karl on Thu Apr 14, 2011 6:11 pm

they should also catch ghosts!
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Re: Supernatural traps

Post  J. Persinne on Thu Apr 14, 2011 6:28 pm

Xeleem wrote:My standard response would be: "Invest in Search, yo!"
They aren't actually traps, though. Just randomly applied effects.

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Re: Supernatural traps

Post  Kombat Karl on Thu Apr 14, 2011 6:35 pm

yeah, you can't see them, they just randomly hit you. you either go "w00t" or "sh*t"
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Re: Supernatural traps

Post  Rugnarie on Fri Apr 15, 2011 12:17 am

TheeVals wrote:Arn't some of them helpful?
They provide a bonus, can't think of specific ones at the moment!

some make you "extra durable"= some kinky DR
some grants you some kind of a SR
some decrease your ability stats...

but A R C A N E spell failure for a C L E R I C ?!?! That's just screwed up. Smile
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Re: Supernatural traps

Post  cybergrime on Fri Apr 15, 2011 12:41 am

Yeah I remember this one from condors - only duration fixed it IIRC. Kinda bad luck, and silly that GR doesn't cure it.

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Re: Supernatural traps

Post  Xeleem on Fri Apr 15, 2011 1:33 am

Oh.. not real traps? Oh, hence the topic, "supernatural" lol. *smacks head* well, erm.. maybe alter the effects a little? Some traps could be a dispel or maybe something specific to the environment, like a falling tree (physical damage, heaps of it) or ceiling debris or geysers erupting from underground steam vents? Stimuli for neurons.

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